25.01.2010, 20:08
i have to buiding using the interior id 3 but i dont want them to be the same has any one got solution here is the part of the two different building what can i do to separate them but still use same interior
Код:
//Scorpia Agency gang hq if(PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8) { SetPlayerPos(playerid, 384.808624,173.804992,1008.382812); GameTextForPlayer(playerid, "~w~Scorpia Agency HQ",5000,1); SetPlayerInterior(playerid,3); SetPlayerFacingAngle(playerid, 1); PlayerInfo[playerid][pInt] = 4; } else if(hqlock[iolock] == 1) { SetPlayerPos(playerid, 318.4700,1117.5127,1083.8828); GameTextForPlayer(playerid, "~w~Scorpia Agency HQ",5000,1); SetPlayerInterior(playerid,3); SetPlayerFacingAngle(playerid, 0); PlayerInfo[playerid][pInt] = 4; } else { GameTextForPlayer(playerid, "~r~Locked",5000,1); } } else if (PlayerToPointStripped(1, playerid,447.0208,1397.4796,1084.3047, cx,cy,cz)) { //Scorpia Agency hq SetPlayerPos(playerid, 1545.0803,-1269.7253,17.4063); GameTextForPlayer(playerid, "~w~Los Santos",5000,1); SetPlayerInterior(playerid,0); SetPlayerFacingAngle(playerid, 179); PlayerInfo[playerid][pInt] = 0; } else if (PlayerToPointStripped(1, playerid,1545.0803,-1269.7253,17.4063, cx,cy,cz)) {
Код:
//City hall SetPlayerPos(playerid, 386.2978,173.8582,1008.3828); GameTextForPlayer(playerid, "~w~City Hall",5000,1); SetPlayerInterior(playerid,3); SetPlayerFacingAngle(playerid, 0); PlayerInfo[playerid][pInt] = 3; } else if (PlayerToPointStripped(1, playerid,390.0630,173.5741,1008.3828, cx,cy,cz)) { //City hall SetPlayerPos(playerid, 1481.0206,-1769.5138,18.7958); GameTextForPlayer(playerid, "~w~Los Santos",5000,1); SetPlayerInterior(playerid,0); SetPlayerFacingAngle(playerid, 0); PlayerInfo[playerid][pInt] = 0; } else if (PlayerToPointStripped(1, playerid,1784.58,-1297.52,13.37, cx,cy,cz))