[Duv]batercartao
#1

Fala Galera
Estou com uma duvida num comando do GM
Code:
//----------------------------------[offduty]-----------------------------------------------
	if(strcmp(cmd, "/batercartao", true) == 0)
	{
	  if(IsPlayerConnected(playerid))
	  {
			GetPlayerName(playerid, sendername, sizeof(sendername));
			if(PlayerInfo[playerid][pMembro] == 1 || PlayerInfo[playerid][pLider] == 1 || PlayerInfo[playerid][pMembro] == 17 || PlayerInfo[playerid][pLider] == 17)
			{
				if (PlayerToPoint(3, playerid,255.3,77.4,1003.6) || PlayerToPoint(3,playerid,-1616.1294,681.1594,7.1875) || PlayerInfo[playerid][pLocal] != 255)
				{
					if(OnDuty[playerid]==0)
			    {
				  	format(string, sizeof(string), "* Oficial %s Pegou seu cracha Do Armбrio.", sendername);
						ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
						SendClientMessageToAll(COLOR_DBLUE, "Oficial %s esta fardado ", sendername);
						GivePlayerWeapon(playerid, 24, 107);
            GivePlayerWeapon(playerid, 29, 200);
            GivePlayerWeapon(playerid, 41, 500);
            GivePlayerWeapon(playerid, 4, 0);
						OnDuty[playerid] = 1;
					}
					else if(OnDuty[playerid]==1)
					{
						format(string, sizeof(string), "* PM/PC/PF %s Colocou Seu Cracha em Seu Armбrio.", sendername);
						ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
						GivePlayerWeapon(playerid, 23, 100);
						GivePlayerWeapon(playerid, 29, 200);
            GivePlayerWeapon(playerid, 10, 1);
            GivePlayerWeapon(playerid, 43, 0);
            GivePlayerWeapon(playerid, 5, 0);
						OnDuty[playerid] = 0;
					}
				}
				else
				{
					SendClientMessage(playerid, COLOR_GRAD2, "  Vocк nгo estб em um vestiбrio !");
					return 1;
				}
			}
Code:
SendClientMessageToAll(COLOR_DBLUE, "Oficial %s esta fardado ", sendername);
Code:
C:\Users\john\Desktop\serve\gamemodes\CityGod(2).pwn(18304) : warning 202: number of arguments does not match definition
C:\Users\john\Desktop\serve\gamemodes\CityGod(2).pwn(43869) : warning 235: public function lacks forward declaration (symbol "OnPlayerPrivmsg")
Pawn compiler 3.2.3664	 	 	Copyright © 1997-2006, ITB CompuPhase

Header size:     10148 bytes
Code size:     1840736 bytes
Data size:     7170184 bytes
Stack/heap size:   16384 bytes; estimated max. usage: unknown, due to recursion
Total requirements: 9037452 bytes

2 Warnings.
Nao estou conseguindo arrumar esse bug alguem me ajuda
Reply
#2

Quote:
Originally Posted by Suporte_bnv
Fala Galera
Estou com uma duvida num comando do GM
Code:
//----------------------------------[offduty]-----------------------------------------------
	if(strcmp(cmd, "/batercartao", true) == 0)
	{
	  if(IsPlayerConnected(playerid))
	  {
			GetPlayerName(playerid, sendername, sizeof(sendername));
			if(PlayerInfo[playerid][pMembro] == 1 || PlayerInfo[playerid][pLider] == 1 || PlayerInfo[playerid][pMembro] == 17 || PlayerInfo[playerid][pLider] == 17)
			{
				if (PlayerToPoint(3, playerid,255.3,77.4,1003.6) || PlayerToPoint(3,playerid,-1616.1294,681.1594,7.1875) || PlayerInfo[playerid][pLocal] != 255)
				{
					if(OnDuty[playerid]==0)
			    {
				  	format(string, sizeof(string), "* Oficial %s Pegou seu cracha Do Armбrio.", sendername);
						ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
						SendClientMessageToAll(COLOR_DBLUE, "Oficial %s esta fardado ", sendername);
						GivePlayerWeapon(playerid, 24, 107);
            GivePlayerWeapon(playerid, 29, 200);
            GivePlayerWeapon(playerid, 41, 500);
            GivePlayerWeapon(playerid, 4, 0);
						OnDuty[playerid] = 1;
					}
					else if(OnDuty[playerid]==1)
					{
						format(string, sizeof(string), "* PM/PC/PF %s Colocou Seu Cracha em Seu Armбrio.", sendername);
						ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
						GivePlayerWeapon(playerid, 23, 100);
						GivePlayerWeapon(playerid, 29, 200);
            GivePlayerWeapon(playerid, 10, 1);
            GivePlayerWeapon(playerid, 43, 0);
            GivePlayerWeapon(playerid, 5, 0);
						OnDuty[playerid] = 0;
					}
				}
				else
				{
					SendClientMessage(playerid, COLOR_GRAD2, "  Vocк nгo estб em um vestiбrio !");
					return 1;
				}
			}
Code:
SendClientMessageToAll(COLOR_DBLUE, "Oficial %s esta fardado ", sendername);
Code:
C:\Users\john\Desktop\serve\gamemodes\CityGod(2).pwn(18304) : warning 202: number of arguments does not match definition
C:\Users\john\Desktop\serve\gamemodes\CityGod(2).pwn(43869) : warning 235: public function lacks forward declaration (symbol "OnPlayerPrivmsg")
Pawn compiler 3.2.3664	 	 	Copyright © 1997-2006, ITB CompuPhase

Header size:     10148 bytes
Code size:     1840736 bytes
Data size:     7170184 bytes
Stack/heap size:   16384 bytes; estimated max. usage: unknown, due to recursion
Total requirements: 9037452 bytes

2 Warnings.
Nao estou conseguindo arrumar esse bug alguem me ajuda
Faзa assim:
pawn Code:
new msg[128];
format(msg, sizeof(msg), "Oficial %s esta fardado ", sendername);
SendClientMessageToAll(COLOR_DBLUE, msg, sendername);
Reply
#3

Quote:
Originally Posted by [VGS
speliarmos_OC ]
Quote:
Originally Posted by Suporte_bnv
Fala Galera
Estou com uma duvida num comando do GM
Code:
//----------------------------------[offduty]-----------------------------------------------
	if(strcmp(cmd, "/batercartao", true) == 0)
	{
	  if(IsPlayerConnected(playerid))
	  {
			GetPlayerName(playerid, sendername, sizeof(sendername));
			if(PlayerInfo[playerid][pMembro] == 1 || PlayerInfo[playerid][pLider] == 1 || PlayerInfo[playerid][pMembro] == 17 || PlayerInfo[playerid][pLider] == 17)
			{
				if (PlayerToPoint(3, playerid,255.3,77.4,1003.6) || PlayerToPoint(3,playerid,-1616.1294,681.1594,7.1875) || PlayerInfo[playerid][pLocal] != 255)
				{
					if(OnDuty[playerid]==0)
			    {
				  	format(string, sizeof(string), "* Oficial %s Pegou seu cracha Do Armбrio.", sendername);
						ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
						SendClientMessageToAll(COLOR_DBLUE, "Oficial %s esta fardado ", sendername);
						GivePlayerWeapon(playerid, 24, 107);
            GivePlayerWeapon(playerid, 29, 200);
            GivePlayerWeapon(playerid, 41, 500);
            GivePlayerWeapon(playerid, 4, 0);
						OnDuty[playerid] = 1;
					}
					else if(OnDuty[playerid]==1)
					{
						format(string, sizeof(string), "* PM/PC/PF %s Colocou Seu Cracha em Seu Armбrio.", sendername);
						ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
						GivePlayerWeapon(playerid, 23, 100);
						GivePlayerWeapon(playerid, 29, 200);
            GivePlayerWeapon(playerid, 10, 1);
            GivePlayerWeapon(playerid, 43, 0);
            GivePlayerWeapon(playerid, 5, 0);
						OnDuty[playerid] = 0;
					}
				}
				else
				{
					SendClientMessage(playerid, COLOR_GRAD2, "  Vocк nгo estб em um vestiбrio !");
					return 1;
				}
			}
Code:
SendClientMessageToAll(COLOR_DBLUE, "Oficial %s esta fardado ", sendername);
Code:
C:\Users\john\Desktop\serve\gamemodes\CityGod(2).pwn(18304) : warning 202: number of arguments does not match definition
C:\Users\john\Desktop\serve\gamemodes\CityGod(2).pwn(43869) : warning 235: public function lacks forward declaration (symbol "OnPlayerPrivmsg")
Pawn compiler 3.2.3664	 	 	Copyright © 1997-2006, ITB CompuPhase

Header size:     10148 bytes
Code size:     1840736 bytes
Data size:     7170184 bytes
Stack/heap size:   16384 bytes; estimated max. usage: unknown, due to recursion
Total requirements: 9037452 bytes

2 Warnings.
Nao estou conseguindo arrumar esse bug alguem me ajuda
Faзa assim:
pawn Code:
new msg[128];
format(msg, sizeof(msg), "Oficial %s esta fardado ", sendername);
SendClientMessageToAll(COLOR_DBLUE, msg, sendername);
valeu cara deu certo
Reply


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