01.01.2010, 12:46
I have Errors in this
These are the erros
Can someone please please tell me how to fix this ?
Quote:
if(strcmp(tmp, "1", true) == 0) { new vZone[MAX_ZONE_NAME], pZone[MAX_ZONE_NAME]; GetVehicleZone(veh1[playerid], vZone, MAX_ZONE_NAME); GetPlayer2DZone(playerid, pZone, MAX_ZONE_NAME); //if(IsVehicleSpawned(veh1[playerid])) if(veh1[playerid] != 999) { if(strcmp(vZone, pZone, true) == 0) { new Float:X, Float:Y, Float:Z; GetVehiclePos(veh1[playerid], X, Y, Z); vCheck1[playerid] = SetPlayerCheckpoint(playerid, X, Y, Z, 5); format(string, sizeof(string), "Your %s is at %s.Go to the red mark to get it.", VehicleNames[GetVehicleModel(veh1[playerid])-400], vZone); SendClientMessage(playerid, COLOR_LIGHTRED, string); return 1; } else { format(string, sizeof(string), "Your %s is at %s, and you are in %s, go to %s then use /v find", VehicleNames[GetVehicleModel(veh1[playerid])-400], vZone, pZone, vZone); SendClientMessage(playerid, COLOR_LIGHTRED, string); return 1; } } else { SendClientMessage(playerid, COLOR_LIGHTRED, "Your Vehicle is not spawned !"); return 1; } } if(strcmp(tmp, "2", true) == 0) { //if(IsVehicleSpawned(veh2[playerid])) if(veh2[playerid] != 999) { new vZone[MAX_ZONE_NAME], pZone[MAX_ZONE_NAME]; GetVehicleZone(veh2[playerid], vZone, MAX_ZONE_NAME); GetPlayer2DZone(playerid, pZone, MAX_ZONE_NAME); if(strcmp(vZone, pZone, true) == 0) { new Float:X, Float:Y, Float:Z; GetVehiclePos(veh2[playerid], X, Y, Z); vCheck2[playerid] = SetPlayerCheckpoint(playerid, X, Y, Z, 5); format(string, sizeof(string), "Your %s is at %s.Go to the red mark to get it.", VehicleNames[GetVehicleModel(veh2[playerid])-400], vZone); SendClientMessage(playerid, COLOR_LIGHTRED, string); return 1; } else { format(string, sizeof(string), "Your %s is at %s, and you are in %s, go to %s then use /v find", VehicleNames[GetVehicleModel(veh2[playerid])-400], vZone, pZone, vZone); SendClientMessage(playerid, COLOR_LIGHTRED, string); return 1; } } else { SendClientMessage(playerid, COLOR_LIGHTRED, "Your Vehicle is not spawned !"); return 1; } } if(strcmp(tmp, "3", true) == 0) { //if(IsVehicleSpawned(veh3[playerid])) if(veh3[playerid] != 999) { new vZone[MAX_ZONE_NAME], pZone[MAX_ZONE_NAME]; GetVehicleZone(veh3[playerid], vZone, MAX_ZONE_NAME); GetPlayer2DZone(playerid, pZone, MAX_ZONE_NAME); if(strcmp(vZone, pZone, true) == 0) { new Float:X, Float:Y, Float:Z; GetVehiclePos(veh3[playerid], X, Y, Z); vCheck3[playerid] = SetPlayerCheckpoint(playerid, X, Y, Z, 5); format(string, sizeof(string), "Your %s is at %s.Go to the red mark to get it.", VehicleNames[GetVehicleModel(veh3[playerid])-400], vZone); SendClientMessage(playerid, COLOR_LIGHTRED, string); return 1; } else { format(string, sizeof(string), "Your %s is at %s, and you are in %s, go to %s then use /v find", VehicleNames[GetVehicleModel(veh3[playerid])-400], vZone, pZone, vZone); SendClientMessage(playerid, COLOR_LIGHTRED, string); return 1; } } else { SendClientMessage(playerid, COLOR_LIGHTRED, "Your Vehicle is not spawned !"); return 1; } } if(strcmp(tmp, "4", true) == 0) { //if(IsVehicleSpawned(veh4[playerid])) if(veh4[playerid] != 999) { new vZone[MAX_ZONE_NAME], pZone[MAX_ZONE_NAME]; GetVehicleZone(veh4[playerid], vZone, MAX_ZONE_NAME); GetPlayer2DZone(playerid, pZone, MAX_ZONE_NAME); if(strcmp(vZone, pZone, true) == 0) { new Float:X, Float:Y, Float:Z; GetVehiclePos(veh4[playerid], X, Y, Z); vCheck4[playerid] = SetPlayerCheckpoint(playerid, X, Y, Z, 5); format(string, sizeof(string), "Your %s is at %s.Go to the red mark to get it.", VehicleNames[GetVehicleModel(veh4[playerid])-400], vZone); SendClientMessage(playerid, COLOR_LIGHTRED, string); return 1; } else { format(string, sizeof(string), "Your %s is at %s, and you are in %s, go to %s then use /v find", VehicleNames[GetVehicleModel(veh4[playerid])-400], vZone, pZone, vZone); SendClientMessage(playerid, COLOR_LIGHTRED, string); return 1; } } else { SendClientMessage(playerid, COLOR_LIGHTRED, "Your Vehicle is not spawned !"); return 1; } } if(strcmp(tmp, "5", true) == 0) { //if(IsVehicleSpawned(veh5[playerid])) if(veh5[playerid] != 999) { new vZone[MAX_ZONE_NAME], pZone[MAX_ZONE_NAME]; GetVehicleZone(veh5[playerid], vZone, MAX_ZONE_NAME); GetPlayer2DZone(playerid, pZone, MAX_ZONE_NAME); if(strcmp(vZone, pZone, true) == 0) { new Float:X, Float:Y, Float:Z; GetVehiclePos(veh5[playerid], X, Y, Z); vCheck5[playerid] = SetPlayerCheckpoint(playerid, X, Y, Z, 5); format(string, sizeof(string), "Your %s is at %s.Go to the red mark to get it.", VehicleNames[GetVehicleModel(veh5[playerid])-400], vZone); SendClientMessage(playerid, COLOR_LIGHTRED, string); return 1; } else { format(string, sizeof(string), "Your %s is at %s, and you are in %s, go to %s then use /v find", VehicleNames[GetVehicleModel(veh5[playerid])-400], vZone, pZone, vZone); SendClientMessage(playerid, COLOR_LIGHTRED, string); return 1; } } |
Quote:
C:\Documents and Settings\Irina\Рабочий стол\pawno\InfinityRP.pwn(3844 ![]() C:\Documents and Settings\Irina\Рабочий стол\pawno\InfinityRP.pwn(38480) : error 017: undefined symbol "GetVehicleZone" C:\Documents and Settings\Irina\Рабочий стол\pawno\InfinityRP.pwn(38509) : error 017: undefined symbol "GetVehicleZone" C:\Documents and Settings\Irina\Рабочий стол\pawno\InfinityRP.pwn(3853 ![]() C:\Documents and Settings\Irina\Рабочий стол\pawno\InfinityRP.pwn(38567) : error 017: undefined symbol "GetVehicleZone" Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 5 Errors. |