cant see pickups, on 0.3
#1

on my mode, i have somthing like 100 pickups,
The paramter it's like this :
AddStaticPickup(1239, 2, 1173.2563,-1323.3102,15.3943); //Hospital 1 near Ammu
on my last topic, you told me to change it to
AddStaticPickup(1239, 2, 1173.2563,-1323.3102,15.3943, -1); //Hospital 1 near Ammu
i change it, then there is some warnings beacuse that =\
Код:
C:\Documents and Settings\Matan\Desktop\samp03asvr_R3_win322\gamemodes\LSRP.10(11241) : warning 202: number of arguments does not match definition
can you help me ?
i cant see pickups
please help
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#2

Make sure that you are using the 0.3 includes.
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#3

i'am use 0.3 include :S please help
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#4

i have same problem..please help ..
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#5

Open pawno which comes with 0.3 server package.
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#6

i try but nothing
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#7

Show the native from the include. I think it's a_samp include, not sure.
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#8

Quote:

/* SA:MP Functions
*
* © Copyright 2005-2006, SA:MP Team
*
*/

#if defined _samp_included
#endinput
#endif
#define _samp_included
#pragma library samp

#pragma tabsize 4
// Ignores warning 217 for properly indented PAWNO code
// It's tab size is 4 and often uses 4 spaces instead, PAWNCC's is 8

#include <core>
#include <float>
#include <string>
#include <file>
#include <time>
#include <datagram>
#include <a_players>
#include <a_vehicles>
#include <a_objects>
#include <a_sampdb>

// --------------------------------------------------
// Natives
// --------------------------------------------------

// Util
native print(const string[]);
native printf(const format[], {Float,_}:...);
native format(output[], len, const format[], {Float,_}:...);
native SendClientMessage(playerid, color, const message[]);
native SendClientMessageToAll(color, const message[]);
native SendPlayerMessageToPlayer(playerid, senderid, const message[]);
native SendPlayerMessageToAll(senderid, const message[]);
native SendDeathMessage(killer,killee,weapon);
native GameTextForAll(const string[],time,style);
native GameTextForPlayer(playerid,const string[],time,style);
native SetTimer(funcname[], interval, repeating);
native SetTimerEx(funcname[], interval, repeating, const format[], {Float,_}:...);
native KillTimer(timerid);
native GetTickCount();
native GetMaxPlayers();
native LimitGlobalChatRadius(Float:chat_radius);
native CallRemoteFunction(const function[], const format[], {Float,_}:...);
native CallLocalFunction(const function[], const format[], {Float,_}:...);
native Float:asin(Float:value);
native Float:acos(Float:value);
native Float:atan(Float:value);
native Float:atan2(Float, Float:y);

// Game
native SetGameModeText(const string[]);
native SetTeamCount(count);
native AddPlayerClass(modelid, Floatpawn_x, Floatpawn_y, Floatpawn_z, Float:z_angle, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
native AddPlayerClassEx(teamid, modelid, Floatpawn_x, Floatpawn_y, Floatpawn_z, Float:z_angle, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
native AddStaticVehicle(modelid, Floatpawn_x, Floatpawn_y, Floatpawn_z, Float:z_angle, color1, color2);
native AddStaticVehicleEx(modelid, Floatpawn_x, Floatpawn_y, Floatpawn_z, Float:z_angle, color1, color2, respawn_delay);
native AddStaticPickup(model,type,Float:X,Float:Y,Float:Z );
native CreatePickup(model, type, Float:X, Float:Y, Float:Z);
native DestroyPickup(pickup);
native ShowNameTags(show);
native ShowPlayerMarkers(show);
native GameModeExit();
native SetWorldTime(hour);
native GetWeaponName(weaponid, const weapon[], len);
native EnableTirePopping(enable);
native AllowInteriorWeapons(allow);
native SetWeather(weatherid);
native SetGravity(Float:gravity);
native AllowAdminTeleport(allow);
native SetDeathDropAmount(amount);
native CreateExplosion(Float:X, Float:Y, Float:Z, type, Float:Radius);
native SetDisabledWeapons(...);
native EnableZoneNames(enable);
native UsePlayerPedAnims(); // Will cause the players to use CJ running/walking animations
native DisableInteriorEnterExits(); // will disable all interior enter/exits in the game.
native SetNameTagDrawDistance(Float:distance); // Distance at which nametags will start rendering on the client.

// Admin
native IsPlayerAdmin(playerid);
native Kick(playerid);
native Ban(playerid);
native BanEx(playerid, const reason[]);
native SendRconCommand(command[]);
native GetServerVarAsString(const varname[], buffer[], len);
native GetServerVarAsInt(const varname[]);
native GetServerVarAsBool(const varname[]);

// Menu
native Menu:CreateMenu(const title[], columns, Float, Float:y, Float:col1width, Float:col2width = 0.0);
native DestroyMenu(Menu:menuid);
native AddMenuItem(Menu:menuid, column, const menutext[]);
native SetMenuColumnHeader(Menu:menuid, column, const columnheader[]);
native ShowMenuForPlayer(Menu:menuid, playerid);
native HideMenuForPlayer(Menu:menuid, playerid);
native IsValidMenu(Menu:menuid);
native DisableMenu(Menu:menuid);
native DisableMenuRow(Menu:menuid, row);
native Menu:GetPlayerMenu(playerid);

// Text Draw
native Text:TextDrawCreate(Float, Float:y, text[]);
native TextDrawDestroy(Text:text);
native TextDrawLetterSize(Text:text, Float, Float:y);
native TextDrawTextSize(Text:text, Float, Float:y);
native TextDrawAlignment(Text:text, alignment);
native TextDrawColor(Text:text, color);
native TextDrawUseBox(Text:text, use);
native TextDrawBoxColor(Text:text, color);
native TextDrawSetShadow(Text:text, size);
native TextDrawSetOutline(Text:text, size);
native TextDrawBackgroundColor(Text:text, color);
native TextDrawFont(Text:text, font);
native TextDrawSetProportional(Text:text, set);
native TextDrawShowForPlayer(playerid, Text:text);
native TextDrawHideForPlayer(playerid, Text:text);
native TextDrawShowForAll(Text:text);
native TextDrawHideForAll(Text:text);
native TextDrawSetString(Text:text, string[]);

// Gang Zones

native GangZoneCreate(Float:minx, Float:miny, Float:maxx, Float:maxy);
native GangZoneDestroy(zone);
native GangZoneShowForPlayer(playerid, zone, color);
native GangZoneShowForAll(zone, color);
native GangZoneHideForPlayer(playerid, zone);
native GangZoneHideForAll(zone);
native GangZoneFlashForPlayer(playerid, zone, flashcolor);
native GangZoneFlashForAll(zone, flashcolor);
native GangZoneStopFlashForPlayer(playerid, zone);
native GangZoneStopFlashForAll(zone);

// --------------------------------------------------
// Defines
// --------------------------------------------------

// States
#define PLAYER_STATE_NONE (0)
#define PLAYER_STATE_ONFOOT (1)
#define PLAYER_STATE_DRIVER (2)
#define PLAYER_STATE_PASSENGER (3)
#define PLAYER_STATE_EXIT_VEHICLE (4) // (used internally)
#define PLAYER_STATE_ENTER_VEHICLE_DRIVER (5) // (used internally)
#define PLAYER_STATE_ENTER_VEHICLE_PASSENGER (6) // (used internally)
#define PLAYER_STATE_WASTED (7)
#define PLAYER_STATE_SPAWNED (
#define PLAYER_STATE_SPECTATING (9)

// Misc
#define MAX_PLAYER_NAME (24)
#define MAX_PLAYERS (200)
#define MAX_VEHICLES (700)
#define INVALID_PLAYER_ID (255)
#define INVALID_VEHICLE_ID (0xFFFF)
#define NO_TEAM (255)
#define MAX_OBJECTS (150)
#define INVALID_OBJECT_ID (255)
#define MAX_GANG_ZONES (1024)
#define MAX_TEXT_DRAWS (1024)
#define MAX_MENUS (12
#define INVALID_MENU (0xFF)
#define INVALID_TEXT_DRAW (0xFFFF)
#define INVALID_GANG_ZONE (-1)

// Weapons
#define WEAPON_BRASSKNUCKLE (1)
#define WEAPON_GOLFCLUB (2)
#define WEAPON_NITESTICK (3)
#define WEAPON_KNIFE (4)
#define WEAPON_BAT (5)
#define WEAPON_SHOVEL (6)
#define WEAPON_POOLSTICK (7)
#define WEAPON_KATANA (
#define WEAPON_CHAINSAW (9)
#define WEAPON_DILDO (10)
#define WEAPON_DILDO2 (11)
#define WEAPON_VIBRATOR (12)
#define WEAPON_VIBRATOR2 (13)
#define WEAPON_FLOWER (14)
#define WEAPON_CANE (15)
#define WEAPON_GRENADE (16)
#define WEAPON_TEARGAS (17)
#define WEAPON_MOLTOV (1
#define WEAPON_COLT45 (22)
#define WEAPON_SILENCED (23)
#define WEAPON_DEAGLE (24)
#define WEAPON_SHOTGUN (25)
#define WEAPON_SAWEDOFF (26)
#define WEAPON_SHOTGSPA (27)
#define WEAPON_UZI (2
#define WEAPON_MP5 (29)
#define WEAPON_AK47 (30)
#define WEAPON_M4 (31)
#define WEAPON_TEC9 (32)
#define WEAPON_RIFLE (33)
#define WEAPON_SNIPER (34)
#define WEAPON_ROCKETLAUNCHER (35)
#define WEAPON_HEATSEEKER (36)
#define WEAPON_FLAMETHROWER (37)
#define WEAPON_MINIGUN (3
#define WEAPON_SATCHEL (39)
#define WEAPON_BOMB (40)
#define WEAPON_SPRAYCAN (41)
#define WEAPON_FIREEXTINGUISHER (42)
#define WEAPON_CAMERA (43)
#define WEAPON_PARACHUTE (46)
#define WEAPON_VEHICLE (49)
#define WEAPON_DROWN (53)
#define WEAPON_COLLISION (54)

// Keys
#define KEY_ACTION (1)
#define KEY_CROUCH (2)
#define KEY_FIRE (4)
#define KEY_SPRINT (
#define KEY_SECONDARY_ATTACK (16)
#define KEY_JUMP (32)
#define KEY_LOOK_RIGHT (64)
#define KEY_HANDBRAKE (12
#define KEY_LOOK_LEFT (256)
#define KEY_SUBMISSION (512)
#define KEY_LOOK_BEHIND (512)
#define KEY_WALK (1024)
#define KEY_ANALOG_UP (204
#define KEY_ANALOG_DOWN (4096)
#define KEY_ANALOG_RIGHT (16384)
#define KEY_ANALOG_LEFT (8192)

#define KEY_UP (6540
#define KEY_DOWN (12
#define KEY_LEFT (6540
#define KEY_RIGHT (12

// --------------------------------------------------
// Forwards (Callback declarations)
// --------------------------------------------------

forward OnGameModeInit();
forward OnGameModeExit();
forward OnFilterScriptInit();
forward OnFilterScriptExit();
forward OnPlayerConnect(playerid);
forward OnPlayerDisconnect(playerid, reason);
forward OnPlayerSpawn(playerid);
forward OnPlayerDeath(playerid, killerid, reason);
forward OnVehicleSpawn(vehicleid);
forward OnVehicleDeath(vehicleid, killerid);
forward OnPlayerText(playerid, text[]);
forward OnPlayerCommandText(playerid, cmdtext[]);
forward OnPlayerInfoChange(playerid);
forward OnPlayerRequestClass(playerid, classid);
forward OnPlayerEnterVehicle(playerid, vehicleid, ispassenger);
forward OnPlayerExitVehicle(playerid, vehicleid);
forward OnPlayerStateChange(playerid, newstate, oldstate);
forward OnPlayerEnterCheckpoint(playerid);
forward OnPlayerLeaveCheckpoint(playerid);
forward OnPlayerEnterRaceCheckpoint(playerid);
forward OnPlayerLeaveRaceCheckpoint(playerid);
forward OnRconCommand(cmd[]);
forward OnPlayerPrivmsg(playerid, recieverid, text[]);
forward OnPlayerRequestSpawn(playerid);
forward OnObjectMoved(objectid);
forward OnPlayerObjectMoved(playerid, objectid);
forward OnPlayerPickUpPickup(playerid, pickupid);
forward OnVehicleMod(vehicleid, componentid);
forward OnVehiclePaintjob(vehicleid, paintjobid);
forward OnVehicleRespray(vehicleid, color1, color2);
forward OnPlayerSelectedMenuRow(playerid, row);
forward OnPlayerExitedMenu(playerid);
forward OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid);
forward OnPlayerKeyStateChange(playerid, newkeys, oldkeys);

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#9

This include is not from 0.3a.
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#10

hmm..could send a link where is 0.3a? sorry for my english
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