Search Results
Quote:
Originally Posted by Alpays
what is the difference between
new Float:TDMSpawn[][] =
{
{1,1,1,1},
{1,1,1,1)
}
and
new Float:TDMSpawn[2][4] =
{
{1,1,1,1},
{1,1,1,1)
}
The fi...
42,566
The usage is /v <vehicle model id> so for cheetah is /v 415
Also try /vsel to select vehicle
https://sampwiki.blast.hk/wiki/Debug_Guide
989
Well then you can try remove your vpn completely..
Also try to use traceroute first for better info..
https://support.microsoft.com/en-us/...ems-in-windows
you can usually do this as well in your ro...
758
Pretty sure you wanted to use latin2_hungarian_ci instead.
Quote:
Originally Posted by FireBoy89
(SAMP only supports ASCII encoding at the moment)
"SAMP only supports ASCII encoding" i...
119
Quote:
Originally Posted by Mister0
I still didn't find a solution for me, How can I put that bee on objects?
I think i already gave you a clue..
0.3.DL approach, copy the txd file in...
300
Quote:
Originally Posted by Mister0
It is posible, just look at 2:03 https://youtu.be/9ThrB0oV8oU?t=123
But I don't know what font name or texture material name is
theres no font name...
300
You cant use textdraw sprites as object material
only in 0.3.8/DL you can use texture from custom models or sprites* as object material
* note that 0.3.8 allows a custom model textures to be loaded as...
300
Quote:
Originally Posted by Zenos
@Kalcor
I am a Chinese player in 2007.
I loved SA:MP.
I hope it continues to develop!
I saw that almost everyone is supporting the merger. (except for yo...
97,439
Quote:
Originally Posted by OstGot
You are faced with this situation only because r3 is an optional client update, without which (with r1 and r2 versions) you can still play on the server....
97,439
So ermm you are fine removing the native, i'd also think the same if i was betrayed... But why you do not seems confident with your own natives and 0.3DL?
From my experience after i observe and asked...
97,439
Quote:
Originally Posted by Kalcor
I'm pushing ahead with 0.3.9 and it won't have any downloading feature enabled.
DL will still be available here on the forum. Maybe I'll get around to f...
97,439
Quote:
Originally Posted by NoteND
Use this function
Code:
stock static GetVehicleName(modelid)
{
static vehName[30];
strunpack(vehName, VehicleNames[modelid - 400]);
return ...
200
IsValidSound(soundid)soundid The id of the sound
Returns0 Sound ID is invalid
1 Sound ID is valid
Check if a sound id or game audio id is valid (known), code is at the bottom of this post
Ba...
48,424
It does not matter what storage approach you use either it's INI, SQL, whatever database to assign the premium user...
However you cannot do this independently just by using sa-mp pawn natives, Paypal...
70
Because you are still pAdmin >= 0 and you return the message there.
Put the RCON admin code before that.
Also please just use 144 for the string size, ClientMessage output max is 144 characters an...
70
There is a language switch in the bottom left of this forum...
402
Sure it does, you check for all available vehicle info for every single spawned vehicle
VehProtection can be also the reason, but who knows? You have not described how VehProtection, vFile, AUTO_FILE,...
97
The way you use sizeof(pInfo[playerid][pTag]) seems wrong, i doubt it will even compile, you'd need to put a #define MAX_TAG_LEN 32 in place of pTag size and use it as well in functions that need the ...
81
No..., that's wrong choice of interface, use MySQL plugin instead!
75
Quote:
Originally Posted by rockys
onplayerconnect i want to change name to rocky
like
SetPlayerName(playername-tag);
Don't use SetPlayerName OnPlayerConnect, the name will not updat...
134