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I was hoping to see more here, but oh well...
*vanishes again*
Edit; Links updated due to change of usename on GitHub.
447
Quote:
Originally Posted by Patrik356b
Custom DeathWindow using textdraws and weapon names
Load ClassSelect from file
Custom Vehicle Damage - Attack empty vehicles and trains
PickupSystem ...
5,122
I have since long lost the interest of sa-mp and have therefore released scripts that might benefit the community.
I'm no longer maintaining any of these scripts, development stopped 2 years ago (add...
447
Quote:
Originally Posted by Abagail
Now that I think of it, is there anyway to detect if the player plays it or not? It'd be great atleast to have the function return 0 if the client doesn...
367
Quote:
Originally Posted by Puppy
There is nothing wrong with using the 74 skin ID, it's just CJ nothing else.
if there is no difference there is no need to include it.
285
Quote:
Originally Posted by J4Rr3x
Better to do this:
Код:
if(skinid < 0 || skinid > 311) return SendClientMessage(playerid, -1, "Don't go lower than 0, or higher than 311");
Set...
285
Quote:
Originally Posted by J4Rr3x
Yes, i've define it to make them more user-friendly.
Some would say "confusing".
927
Quote:
Originally Posted by JaydenJason
(if it doesn't work, replace "return SendClientMessage(playerid, -1, "Don't go lower than 0, or higher than 311");" with "SendClientMessage(playerid...
285
If you are really desperate about this, you could set a walk/run animation and use SetActorPos with a repeating function. Though, this will look very choppy/laggy.
208
Quote:
Originally Posted by Crayder
Yea that would open a huge door of opportunities! Think about it; mirrors, custom garages, music for an area (already possible but is available for CULL...
20,872
I think this is cause your code assumes GetPlayerPos but you were not onfoot, hence the offset. Otherwise i don't know
208
This is a warning. If you have an error the compiler will tell you there is an error at line N and of what type
Very complex scripts can archive this warning too, despite being optimized. Optimizati...
513
Quote:
Originally Posted by Crayder
This is nothing to do with the objects or SA-MP.
Ps. The problem is fixed (I think, as of the latest GH commit) but JernejL hasn't rebuilt the program ...
195
Quote:
Originally Posted by davve95
Fix the San Andreas vehicle bugs:
http://gtaforums.com/topic/725635-wi...illa-vehicles/
Yes.
7,990
Quote:
Originally Posted by MpK
Add fox
Model here
Even better: add such an object with different textures for grey wolf, red fox and a couple of common dog breeds
9,377
Код:
CMD:buyvip(playerid, params[])
{
if(PlayerInfo[playerid][pDonator] >= 1)
{
SendClientMessage(playerid, COLOR_YELLOW, " You are already a VIP-Player!.");
return 1;
}
ShowPlayerD...
151
Good idea, mediocre script :-/
Mediocre as extensive but hard to edit
1,618
Quote:
Originally Posted by mirou123
A tent object would be nice.
Agreed, we do have the tipi (a.k.a. tepee and teepee) object(s) but it's not a tent.
See http://gta.wikia.com/Tee_Pee_...
9,377
Quote:
Originally Posted by BloodyEric
A hemisphere of glass/whatever which is big enough to totally surround Los Santos / San Fierro / Las Venturas like in the Simpsons movie or Stephen K...
9,377