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I was hoping to see more here, but oh well... *vanishes again* Edit; Links updated due to change of usename on GitHub.
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Quote: Originally Posted by Patrik356b Custom DeathWindow using textdraws and weapon names Load ClassSelect from file Custom Vehicle Damage - Attack empty vehicles and trains PickupSystem ...
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I have since long lost the interest of sa-mp and have therefore released scripts that might benefit the community. I'm no longer maintaining any of these scripts, development stopped 2 years ago (add...
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Quote: Originally Posted by Abagail Now that I think of it, is there anyway to detect if the player plays it or not? It'd be great atleast to have the function return 0 if the client doesn...
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Quote: Originally Posted by Puppy There is nothing wrong with using the 74 skin ID, it's just CJ nothing else. if there is no difference there is no need to include it.
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Quote: Originally Posted by J4Rr3x Better to do this: Код: if(skinid < 0 || skinid > 311) return SendClientMessage(playerid, -1, "Don't go lower than 0, or higher than 311"); Set...
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Quote: Originally Posted by J4Rr3x Yes, i've define it to make them more user-friendly. Some would say "confusing".
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Quote: Originally Posted by JaydenJason (if it doesn't work, replace "return SendClientMessage(playerid, -1, "Don't go lower than 0, or higher than 311");" with "SendClientMessage(playerid...
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If you are really desperate about this, you could set a walk/run animation and use SetActorPos with a repeating function. Though, this will look very choppy/laggy.
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Quote: Originally Posted by Crayder Yea that would open a huge door of opportunities! Think about it; mirrors, custom garages, music for an area (already possible but is available for CULL...
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I think this is cause your code assumes GetPlayerPos but you were not onfoot, hence the offset. Otherwise i don't know
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This is a warning. If you have an error the compiler will tell you there is an error at line N and of what type Very complex scripts can archive this warning too, despite being optimized. Optimizati...
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Quote: Originally Posted by Crayder This is nothing to do with the objects or SA-MP. Ps. The problem is fixed (I think, as of the latest GH commit) but JernejL hasn't rebuilt the program ...
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Quote: Originally Posted by davve95 Fix the San Andreas vehicle bugs: http://gtaforums.com/topic/725635-wi...illa-vehicles/ Yes.
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Quote: Originally Posted by MpK Add fox Model here Even better: add such an object with different textures for grey wolf, red fox and a couple of common dog breeds
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Код: CMD:buyvip(playerid, params[]) { if(PlayerInfo[playerid][pDonator] >= 1) { SendClientMessage(playerid, COLOR_YELLOW, " You are already a VIP-Player!."); return 1; } ShowPlayerD...
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Good idea, mediocre script :-/ Mediocre as extensive but hard to edit
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Quote: Originally Posted by mirou123 A tent object would be nice. Agreed, we do have the tipi (a.k.a. tepee and teepee) object(s) but it's not a tent. See http://gta.wikia.com/Tee_Pee_...
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Quote: Originally Posted by BloodyEric A hemisphere of glass/whatever which is big enough to totally surround Los Santos / San Fierro / Las Venturas like in the Simpsons movie or Stephen K...
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