Search Results
Quote:
Originally Posted by im
The compiler crashes for me.
http://i.imgur.com/2tzYLXN.png
Does it crash for any scripts?
2,734
I searched "a_conio" in ****** and find that this package includes the file.
190
****** usually helps you:
https://sampforum.blast.hk/showthread.php?tid=248357
http://gtapolicemods.com/showthread....EO-ELM-Support
It should be gta_sa.exe's problem that you are possibly using a c...
176
So using an in-game editor will be the best (I am actually making one with streamer plugin support and material(text) edition lol).
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I mean how can you place them at the right place? Using EditObject?
113
Thanks for the hint, I'll try to add them in server and check their sizes.
One more thing, how can you easily map it? Using an in-game editor only?
113
What's the difference between the objects from Plane001 to Plane009 (ID 19475 - 19483)?
I know they are used for SetObjectMaterialText but I can't see their sizes. It's also hard to position/map them.
113
Yeah, I have faced this problem before.
Quote:
Originally Posted by leong124
You can add an array to check if the player slot is used in your script. If someone try to connect with an use...
574
Quote:
Originally Posted by V415
100% positive, we've had people try everything in the book with us, we managed to get them blocked at the network level rather than the local box and it's ...
217
Quote:
Originally Posted by Blueicy
Does anyone else experience problems, when creating objects otherwise than using ongamemodeinit?
For me the objects just disappear after some time.
...
55,814
Confirmed for a really long time (at least years).
306
Quote:
Originally Posted by kurta999
http://forum.sa-mp.com/showpost.php?...postcount=1659
Thanks for the link.
1,644
I'm a bit interested on how you find those memory addresses.
1,644
Quote:
Originally Posted by majortnt99
Can you give me a quick resume on how to do that with Collision editor II ?
Simply open a new file using the editor, and then open all your 5 .col...
223
You are so creative to use the preview model function to add those lines. I've never thought of this.
716
Zeex's PAWN Compiler Patches
Introduction
This is a tool that fixes several PAWN compiler bugs and crashes that is made by Zeex. He removed the direct download link and we have to compile the source ...
2,734
It's probably because you haven't combine all the .col files into 1 collision archive, causing the SA engine to load more than 255 .col files and cause errors.
223
1) It has been there for a very long time and still doesn't seem to be fixed.
2) You mean there are some places with no collision?
3) It does hide the dialog for me.
155
Quote:
Originally Posted by TheArcher
Many people mistakes the fact that the STREAMER plugin doesn't allow you to create INFINITE objects but just streams the object when a player is nearb...
6,807