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If i kill anyone, then drop killed player weapon on ground so others can take them?
231
D:\Games\GRANDT~1\GTASHOT\GAMEMO~1\gtashot.pwn(251 ) : error 035: argument type mismatch (argument 1)
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
1 Error.
ZoneScriptDat...
304
D:\Games\GRANDT~1\GTASHOT\GAMEMO~1\gtashot.pwn(251 ) : error 035: argument type mismatch (argument 1)
D:\Games\GRANDT~1\GTASHOT\GAMEMO~1\gtashot.pwn(542 ) : error 010: invalid function or declaratio...
304
and if there are many gang zones, for example if i enter in red zone say youve entered in red zone and if green, you ve entered green
304
D:\Games\GRANDT~1\GTASHOT\GAMEMO~1\gtashot.pwn(295 ) : warning 235: public function lacks forward declaration (symbol "IsPlayerInArea")
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPh...
304
So lets say that I already have a gang zone definied, it shows the zone on map and runs perfect.
But how to make, when I enter in that zone to say" Youre entered in zone" ?
304
Can someone send me a simple code here, wich do this:
If I kill a player, add pickups near his body (weapons wich he had on his) and +hearth wich gives me 25 %life.
103
pawn Код:
#define PLAYER_WEAPONS 1new gPlayerWeapons[2][2];// ---------public OnPlayerDeath(playerid, killerid, reason){ new WeaponPickup; new Float:PlayerPosX; new Float:PlayerPos...
123
what?
D:\Games\GRANDT~1\GTASHOT\GAMEMO~1\gtashot.pwn(169 ) : error 021: symbol already defined: "OnPlayerDeath"
D:\Games\GRANDT~1\GTASHOT\GAMEMO~1\gtashot.pwn(171 ) : error 017: undefined symbol "...
266
w hen i kill anyone i want to show text" nice shot"
and when i die i want to show" killed"
266
everything works perfect no warning error, but cant see the textdraw
Quote:
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT
#in...
176
if i had deagle, when someone kills me how to drop the deagle down?
174
SendClientMessageToAll(0xDEEE20FF, "Hello.");
How to make it (player) said Hello?
107
how to make /kill command available only after 10 seconds if i did /kill now?
136
dcmd_countdown(playerid,params[]) {
#pragma unused params
if(PlayerInfo[playerid][Level] >= 0) {
if(CountDown == -1) {
CountDown = 6;
SetTimer("countdown",1000,0);
return CMDMessage...
450
public OnPlayerText(playerid, text[])
{
if(PlayerIsMuted[playerid] == 1)
{
SendClientMessage(playerid, COLOR_BRIGHTRED, "You are muted and cannot talk.");
return false;
}
if(text[0] == '@'...
162
i want my life/armour 100, not to that one who was killed.
265