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How to If i kill anyone, then drop killed player weapon on ground so others can take them?
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D:\Games\GRANDT~1\GTASHOT\GAMEMO~1\gtashot.pwn(251 ) : error 035: argument type mismatch (argument 1) Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase 1 Error. ZoneScriptDat...
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D:\Games\GRANDT~1\GTASHOT\GAMEMO~1\gtashot.pwn(251 ) : error 035: argument type mismatch (argument 1) D:\Games\GRANDT~1\GTASHOT\GAMEMO~1\gtashot.pwn(542 ) : error 010: invalid function or declaratio...
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and if there are many gang zones, for example if i enter in red zone say youve entered in red zone and if green, you ve entered green
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D:\Games\GRANDT~1\GTASHOT\GAMEMO~1\gtashot.pwn(295 ) : warning 235: public function lacks forward declaration (symbol "IsPlayerInArea") Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPh...
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So lets say that I already have a gang zone definied, it shows the zone on map and runs perfect. But how to make, when I enter in that zone to say" Youre entered in zone" ?
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Can someone send me a simple code here, wich do this: If I kill a player, add pickups near his body (weapons wich he had on his) and +hearth wich gives me 25 %life.
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pawn Код: #define PLAYER_WEAPONS 1new gPlayerWeapons[2][2];// ---------public OnPlayerDeath(playerid, killerid, reason){    new WeaponPickup;    new Float:PlayerPosX;    new Float:PlayerPos...
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what? D:\Games\GRANDT~1\GTASHOT\GAMEMO~1\gtashot.pwn(169 ) : error 021: symbol already defined: "OnPlayerDeath" D:\Games\GRANDT~1\GTASHOT\GAMEMO~1\gtashot.pwn(171 ) : error 017: undefined symbol "...
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w hen i kill anyone i want to show text" nice shot" and when i die i want to show" killed"
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everything works perfect no warning error, but cant see the textdraw Quote: // This is a comment // uncomment the line below if you want to write a filterscript //#define FILTERSCRIPT #in...
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if i had deagle, when someone kills me how to drop the deagle down?
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SendClientMessageToAll(0xDEEE20FF, "Hello."); How to make it (player) said Hello?
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how to make /kill command available only after 10 seconds if i did /kill now?
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dcmd_countdown(playerid,params[]) { #pragma unused params if(PlayerInfo[playerid][Level] >= 0) { if(CountDown == -1) { CountDown = 6; SetTimer("countdown",1000,0); return CMDMessage...
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public OnPlayerText(playerid, text[]) { if(PlayerIsMuted[playerid] == 1) { SendClientMessage(playerid, COLOR_BRIGHTRED, "You are muted and cannot talk."); return false; } if(text[0] == '@'...
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i want my life/armour 100, not to that one who was killed.
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