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Quote: Originally Posted by ZiGGi Без OnPlayerGiveDamage хотябы в одном из загруженных скриптов (это может быть как gamemode так и fi...
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ZIGGI ни в одном из модов нет этих пабликов, функций, стоков - OnPlayerGiveDamage - OnPlayerWeaponShot - OnPlayerStreamIn - OnPlayerStreamOut но в од...
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Спасибо всем) Проблема была в main() вот в этих строках print("\n••••••••••••••••••••••••••••••••...
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Никто не сталкивался с таким? Запускаю серв на компе, и сразу начинает издавать пикающий звук и виснет консол...
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Thank you all! i removed that lines in database and it work
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Quote: Originally Posted by Parallex Try renaming it to fts.sql and reuploading it. the same error
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Quote: Originally Posted by Parallex What is the name of your .sql file? mydb.sql
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Help please! it happens when i try impot database in Denver
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remove object at loading of gamemode, and add that object again to some virtual world
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Try to FCNPC_SetInterior(npcid, interiorid); or FCNPC_SetVirtualWorld(npcid, worldid);
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https://sampwiki.blast.hk/wiki/SetPlayerMarkerForPlayer
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i knew 1 bug. if player start to kill you with knife, at this moment when plays death animation, you need to teleport somewhere, to get out from streaming radius, than you can walk around other player...
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so what the problem? find in your script - createpickup, it can be in public onplayerdeath
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why onplayerconnect? use it at ongamemodinit!
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i think this is some random function, and it need to be new in this local new atmolustur(aNeym, gPos[0], gPos[1], gPos[2], gPos[3]);
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new ATM_Yukle(); new atmsil(); new atmolustur(aNeym, gPos[0], gPos[1], gPos[2], gPos[3]);
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