Search Results
Don't worry, we all make mistakes
393
Quote:
Game-mp is not accepting new account registrations at this time because the server lists are at full capacity.
As stated above
243
Possibly something in your code is conflicting with other parts causing the player to spawn somewhere different to where you have specified, as well as the lack of message and weapons. Can't really de...
393
If your server is public, send me the IP and I'll join and rejoin a few times, what you're saying doesn't really make sense unless it's coding related
393
Re-compile the gamemode and filterscripts which use YSI as an include
324
Look at some tutorials, not hard to find
192
Assign health values to the object and weapon ID's to determine the damage done whilst shot at
357
I need something so that it stores the value until it has been removed. I used objects however obviously when the vehicle moved they didn't stick. Basically getting the offset position and saving it t...
366
Quote:
Originally Posted by Stylock
Idk what you're doing, but I noticed one mistake:
Code:
GetVehicleModelInfo(GetPlayerVehicleID(playerid),VEHICLE_MODEL_INFO_WHEELSFRONT,vx,vy,vz);
You ...
366
pawn Code:
CMD:wheelpos(playerid,params[]){ new str[128],str2[128],str3[128]; new Float:x,Float:y,Float:z,Float:a; new Float:vx,Float:vy,Float:vz; new Float:rx,Float:ry,Floa...
366
I already had a similar function however I will try yours and compare results
366
Yoo, I was wondering on how I would get the position of the offset of a vehicle in world values. For example, I'd use https://sampwiki.blast.hk/wiki/GetVehicleModelInfo to get the position of the fuel...
366
Hey, recently I've been encountering a sound issue in SA-MP with vehicle engine sounds, the sounds work as they should then they change to a constant engine noise rather than all the different sounds....
278
Hey, I've been having some problems with getting a vehicle height, storing it and creating an object with the Z value being the height of the vehicle. So far I have used GetVehicleModelInfo, and GetVe...
183
I create each textdraw by themselves then add them together, each one will have their own string which will be things like this:
pawn Code:
format(string,sizeof(string),"Money: %d",pStats[pID][Money]...
234
pawn Code:
StopAudioStreamForPlayer(playerid);
224
Loose indentations are fine, but if you still want to get rid of them then have a quick look at this.
It tells you about indentation and other things, and if you're still having problems PM me
141
Yep, you will get the player variables, place them into a string which will be shown through whichever means of presentation you choose.
234
There's no SetPlayerCameraPos for 6, it just leads into the SetSpawnInfo and then SpawnPlayer, hence why the player is spawning rather than having their cam pos set.
173