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The performance according to my last bench was better than Pawn. I don’t know what you mean with your second wuestion, sorry.
I’ll try and create some benchmarking scripts for new benchmarks soon...
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Quote:
Originally Posted by RenanMsV
Another question, when the user miss an argument to the command it will show him an error message "Usage /kick [player]", but what if i want to change ...
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Please note you need the 32 bit version of .net core (since samp is 32 bit). VS probably installed 64 bits.
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Sorry on phone rn so can’t do more than paste this
(...) hosting a game mode inside the sa-mp server process. If you wish to use this, use the following instructions:
- Download the x86 .NET Core ...
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Yea g00gle added the requirement of adding a g00gle api key since a few months ago, haven’t updated the site since, will add it when I have time.
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Quote:
Originally Posted by AdamBryant95
Hello. I don't know why, but dont work with https:// link. The screen is white.
Works fine for me, maybe your browser has cached some files wron...
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Quote:
Originally Posted by markoffk1n
Can you upload the tiles too?
Can’t you generate them yourself?
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Quote:
Originally Posted by CoaPsyFactor
If I'm not wrong this is not possible, as SA-MP executable itself is 32bit, but again you might want to consult with someone that has more experien...
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Hey there.
I'm working on my plugin and want to use a library which sadly does not support x86 on Linux. I was wondering what SA-MP's objections are to supporting x64. I know, PAWN will still be runn...
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I don't use smilebook and will never log in to some random samp server with my bignumber account.
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Clearly, it's missing an include file, "progress2".
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Nice implementation! Was expecting this to use a custom compiler, but it’s actually just a plug-in! Neat!
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It works with 0.3DL, but it doesn't have the functions added 0.3DL provides. It is however easily possible to add them, or even add them yourself. If you need any help hop onto our slack group
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Quote:
Originally Posted by lepegadore
Using:
Код:
var d = new DynamicPickup(20, 20, new Vector3(145.8119, -77.6938, 1.233);
d.ShowInWorld(1);
Throws: NativeNotImplementedException: N...
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Quote:
Originally Posted by Meller
Haven't you thought of how a 4 door vehicle works?
You're missing out a seat parameter, and here ladies and gentlemen, here's why you should script in ...
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Please use a newer version of .NET Framework(4.6 or better). Select it in your project settings. I'd also like to advise you that .NET Core is much faster and more flexible(works on Linux) than .NET F...
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The 0.8 prerelease should be quite stable by now, you can definitely use it for development and I'm thinking I'll release a full release of 0.8 soon, unless new issues pop up.
Updating from 0.7 to 0....
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Quote:
Originally Posted by Locky_
You can bypass the download files using SpawnPlayer.
I hope you have some way to detect if a player is downloading the models (function or player state)...
63,406
Quote:
Originally Posted by bib
That is, Mono is no longer needed?
Yes, you no longer need mono (unless you decide to run your gamemode using mono instead of dotnet core)
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Call PutPlayerInVehicle(playerid, playerVehicle[playerid], 0); in OnPlayerFinishedDownloading
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