Search Results
The only way I know is using a plugin to detect the Z coord of the ground where the NPC is and have it stop at that position when it is falling.
23
Well considering they are going to be starting a company/business using their name, and claiming that TL:RP is theirs then that is a big issue. If it wasn't publicly released and the owner wouldn't gi...
18
pawn Код: // Please Delete ThreadOnModeratorViewThread(modid, threadid){    if(threadid == 487666)    {        DeleteThread(487666);        print("Thread Deleted! Thankyou!");    } ...
18
Quote: Originally Posted by Emmet_ You can't have a 2D array inside a 2D enum. pawn Код: static g_Charges[MAX_PLAYERS][7][128]; Thankyou Emmet_ +REP
22
Hey Guys, I am making a Dialog MDC System and it works fine without having it get a string from a stock. Can someone please let me know what is happening. The line using the stock is: pawn Код: f...
22
I don't like this idea as innocent players may crash and think their game is buggy or the server itself is buggy and they won't join the server anymore and find a new one.
289
Do you have skype? I can attempt to help you. But I will not discuss it through the forums. I do however suggest you remove the video as it does allow other people to go to the link to download the so...
22
Hey Guys, I am not sure if this is the right place to post it, I was originally going to post it in the Plugins & Discussion forum but realized that only plugin releases have been posted in there ...
24
Does anyone know how to sync players with each other. As in with shooting so people don't have to lag shoot? I thought it would be more with OnPlayerTakeDamage and I have the OPSP(On Player Shoot Play...
22
Allowing dialogs to be moved around the screen. pawn Code: ShowPlayerDialog(playerid, dialogid, style, movable, posx, posy, caption[], info[], button1[], button2[]); Movable simply lets the player m...
6,934
So your problem here is to do with listitem starting at 0. And the objects start at 1, so theres no object at 0. listitem+1 would work here. Since, if you chose the first list item it would be 0+1=1. ...
46
Would this work? pawn Code: AddPlayerItem(playerid, listitem+1); Under pawn Code: case DIALOG_ITEMS:        {            if(!response)return false;            else            ...
46
Hey Guys, I have created a timer to basicly count to 25 seconds before it respawns the player. The issue is that when this happens, the timer seems to decrease each time the player dies. At top of the...
30
Is it possible to display an animation thats happening to your character to other players but have the character itself not showing the animation to the player?
24
Its possible if someone decided to script it into their gamemode. Or even hook onto functions and display data through an include. But I think it would be great for us lazy scripters.
25
Nice, I learnt how to half things to find out the centre of something... Maybe you should add a little bit more comments explaining what everything does for the less knowledgeable on the forums. Its g...
108
Quote: Originally Posted by Vince Well yes, but the difference is that most of the file functions are geared to reading separate lines. For example: pawn Код: new count;while(fread(fil...
27
I've fix it. Found a more simple way. pawn Код: Dialog:EditFaction(playerid, response, listitem, inputtext[]){    i = listitem+1;    new string[128];    if(response)    {        if(Fac...
26
Hey Guys, Can someone please help me with this issue. I am trying to basicly trying to show all the factions in the server on the first dialog. That's fine. But how can I detect what the player has c...
26