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Hello, i want to make multi language gamemode... I use 3D arrays method for player messages. (SendClientmessage) And i write SendText stock to loop players and send messages (SendClientMessage) to e...
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Код: forward bool:SendMessage(colour,text[]); public bool:SendMessage(colour,text[]) or Код: forward SendMessage(colour,text[]); public SendMessage(colour,text[]) What is the difference...
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I add this code and solved this problem. Код: public OnEnterExitModShop(playerid, enterexit, interiorid) { return 1; }
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Hello, sorry my bad Eng... If i use crashdetect plugin server.exe says continuous(If player connected): Код: [19:38:12] [debug] Run time error 6: "Invalid instruction" [19:38:12] [debug] Unknow...
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Sorry my bad English i have question about strings... My gamemode have only one string like this... Код: new String[2048]; I use it and no problem, but /top10 command have second string like thi...
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Quote: Originally Posted by Gaby29 pawn Код: if(MecanicCallTime[i] > 0)            {                if(MecanicCallTime[i] == 30) { MecanicCallTime[i] = 0; DisablePlaye...
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Код: public OnPlayerDeath(playerid, killerid, reason) { if (killerid == INVALID_PLAYER_ID) { switch (reason) { case WEAPON_DROWN: { format(st...
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I think no need to make 3 seperate timer.
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Code: #include <a_samp> public OnFilterScriptInit() { SetTimer("Randoms",3000, true); return 1; } forward Randoms(); public Randoms() { switch (random(2)) { case 0: SendRco...
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Sorry my bad English I think you don't understand me. I say what is the difference... new Float:Pos[2]; and new Float:Pos1, Float:Pos2, Float:Pos3;
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I know them. Both are doing the same but must be a difference.
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Код: new Float:Pos1, Float:Pos2, Float:Pos3 ; and Код: new Float:Pos[2] ; I have three questions. 1) What is the difference ? 2) Can i use both at the same ? 3) ...
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Quote: Originally Posted by admigo I will give a better explain. I have made a pyromaniac job who can put houses in fire. The house system is in a fs because i cant add it to the gm becaus...
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Код: static var; and Код: new var; what is the difference where to use whichever Can i use both at the same ? onplayerdeath > var++; ....
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defines only tagging. example #define TEAM_RACER 1 #define TEAM_A 1 1 = 1 WTF ? TEAM_RACER = TEAM_A
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Код: if(var == 1) { ///.... } else if(var == 2) { ///.... } or Код: switch(var) { case (0): { ///.... } case (1): { ///.... } } yes, whichever...
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I have happy you read my articles Thanks Jeroen and Kingunit yes i did, i update server 0.3c r2 to 0.3c r5 but when i update server is very bugged example: 2 players online id 0 and 1 but /givemoney...
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hi everyone sory my bad eng everythins is ok,everythins work fine until this error my server shutdown randomly i use SQLite no combile problem no error no crash message server randomly connection c...
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