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im case smebody else is looking i found what i was looking for.
it's called TEXTURE STUDIO
<3
491
I've been searchig for an ingame editor for a while.
most of links are dead so i havent been lucky enough.
i'd appreciate if somebody knew a good one still available
491
Quote:
Originally Posted by ******
That is determined by the alpha (A) channel in the RGBA colour applied.
Thank you ******!
145
So yeah, I've been using boxes for my textdraws, but I don't know how to make it more or less "translucid"
what option determinates that? I apologize for my ignorance.
145
I think that roleplay servers should focuss on interiors more than exterior (when it comes to mapping)
for example, it could be an island, but with a nice script, it could become something awesome, an...
390
Quote:
Originally Posted by Vince
What do you expect when you put this right before it;
Code:
SetTimer("OnServerUpdate", 1, true);
This is 1 millisecond. For comparison, the blink of an e...
408
I'm trying to learn.
Would you explain me what's so wrong with that?
this gamemode is not supposed to last more than 15 minutes, but I'm trying to do this with 10 seconds. Anyways is not working.
408
So yeah.
OnGameModeInit
Code:
// Timers
SetTimer("KillUpdate", 1000, true); //this one doesn't give me problems
SetTimer("OnServerUpdate", 1, true); //this one either
SetTimer("GMX",...
408
Sweet, I'll test it out
1,951
https://sampwiki.blast.hk/wiki/ShowPlayerMarkers
129
I've seen in some RP servers that you can't see the name-tag of a person if you're too far from them and in some DM the name-tags can be seen from really far.
The question is: How?
182
Estan obsoletos los plugins seguramente, a mi me ha pasado tambien.
125
I've seen better.
583
Que extraсo y peligroso, me gustarнa saber mas de el tema.
450
Well maybe you should adjust the respawn time
https://sampwiki.blast.hk/wiki/AddStaticVehicleEx
151
Now you have to show it
Put this:
Code:
public OnPlayerConnect(playerid)
{
//This is used to show the player the textdraw when they connect.
TextDrawShowForPlayer(playerid,Welcome);
}
200