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I still didn't find a solution for me, How can I put that bee on objects?
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Quote: Originally Posted by RoboN1X You cant use textdraw sprites as object material only in 0.3.8/DL you can use texture from custom models or sprites* as object material * note that 0.3....
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same thing, nothing to display SetDynamicObjectMaterial(obj, 0, 0,"bee1", "ld_grav.txd", 0xFFFFFFFF);
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Quote: Originally Posted by Mugala you have to use SetObjectMaterial, instead of SetObjectMaterialText, you can change textures with that. if I use this it doesn't show anything Code:...
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Hello I use SetObjectMaterialText to use webdings character because they are looking cool, but my question is how can use the samp sprites https://imgur.com/6A6Eavy on the objects? I know on textdra...
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Quote: Originally Posted by StrikerZ Use a textdraw editor and make preview model using that Is not for textdraw I said for object in the image thats are objects not textdraws and has b...
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Hi, I use a long time ago setobjectmaterial text for object to draw san andreas sprites or weapons but i really don t remind how was the function exactly so can someone show me a model of how it shou...
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Hello, does anyone know this animation to hold the miner cart? https://i.ytimg.com/vi/rWtu75WBMLg/hqdefault.jpg I can t find it in animation list and search it on animlist filterscripts without succe...
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Looks good, congrats for work
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http://dev.prineside.com/en/gtasa_sa...search/?q=2773
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Hi, this error "Array index out of bounds" show when you acces an element past over you defined variable like new variable[20] and you acces 20 or 21 etc. So I have this error Код: [20:58:23] [d...
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if I get understand right Код: if(GetPlayerScore(playerid)>20) return SendclientMessage(playerid,-1,"Your level is to high"); Just add this on your command or where you need to put your restric...
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Quote: Originally Posted by ducmcmca1 What the MTA? A fail version of samp with many function added and make it to be worst then anything
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try to make a timer on ongamemodeinit with a second iterval and on it put that command if is player in range of point { if playerinfo playerid pfaction == moveobject } }
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The problem is if I delete every for(i=0;i<Toatal_Business_Created;i++) { cache_delete etc } the table load ok slow but at least they are loading every in the same minute, but How else ...
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