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Try wihout DB_Escape. By the way, is this a dynamic vehicle system? if so I think that you should replace 2 at "WHERE ID = 2" with the appropriate value.
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Awesome, great and spectacular SQL tutorials! Thanks mate.
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Great job! I hope that you will keep updating it - and it would be cool if someone posts a benchmark with ZCMD, YCMD and iZCMD and maybe other command processors.
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Do you get any errors? if so, fix them and then compile.
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Amazing and really useful, I appreciate your efforts
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I just don't get what you want to do exactly, can you put an example?
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The answer is like what's the point of reinventing the wheel? Users care about UI and that's what Microsoft update also - if they want to start over again it will probably be same things it's just lik...
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I think I should consider doing another test maybe tomorrow or after tomorrow! Thanks Crayder.
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Your mapping impressed me so far.. Good job!
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Alright, The map would be a great addition to the current gta police map that comes with the game. A suggestion would be to make that lift goes up (script it) - that would be cool. There's no code if...
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A great map & a great mapper. Good job and keep up the good work.. REP BOOST+++
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Hey gta191977649!, we really appreciate what you have done, however, can you check out my previous reply about the colliding with SAWorld callback? - I think it has something to do with the compatibil...
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Well done, keep up the good work mate
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Alright this is one of the best classic intros I have ever seen good job and keep up with the awesome work adri! It's good to see you back around! REP BOOST+
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Amazingly written thanks for this huge efforts I hope that I will know how to use #emit properly one day.. Who knows maybe this tutorial will save me
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Can you provide us what you have under OnPlayerDialogResponse for the register dialog as the issue might be there.
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Alright, I have converted your command to ZCMD and used sscanf. At the top of your gamemode include ZCMD and sscanf2. pawn Код: CMD:vehicle(playerid, params[]) {{    new car,color,color2;    ...
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Thanks for your amazing support I hope that you will keep up the good work..
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So still for example if I don't want it to be a collision anymore I should do a timer to check on objects that have collision but they are not active and remove their collision (if I don't want the in...
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