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You could trigger the script on release of the alt key, or toggle off BlockInput when alt is released.
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If you are laggy while recording, it will appear in the recording as well. For the best results, record in an otherwise empty local server.
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Your issue is likely to come from the ApplyAnimation native call, rather than the preLoadAnimLib pawn function. If you indented the code into at least two lines you could have noticed that the warnin...
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Oh nice.. If you want I can try compiling it and see if it works.
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I think there's no way of fixing it. Transparency is pretty broken in interiors. Does this effect also happen if you place it inside a building (so it's not in front of the sky)? You could also try S...
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It would probably be easier to generate a custom hmap that include your static mappings than to change the plugin to use CA, because you can't simply replace the MA functions with CA functions. MapAnd...
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I would seperate the recordings into segments, measure each segment's time and keep track of the current segment, that should make it pretty accurate. If the bus is at for example segment 4/7 you coul...
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Quote: Originally Posted by Chaprnks EDIT: I know that this plugin uses chunk based streaming, but is there a way to put a hard limit on the number of objects streamed in? Like having like...
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Code: for(new i=0; i<sizeof(KraftstoffCars); i++) { if(vID == KraftstoffCars[i][kID]) { if(GetVehicleModel(GetVehicleTrailer(vID)) == 584) { tInfo[tID[playerid]][tFuelStand] = 100; Sen...
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Instead of putting the second message (and return) into the loop, you must move it outside of the loop, otherwise it will execute at the first iteration where the player is not in the correct truck (w...
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The parachute animation (when the chute is open) and you lean back is not too bad. But I'm not sure if that animation can be frozen in the right frame.
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There should be a way to know which processes/files are looked for (for the player) before actually joining. For example, when the scheme is downloaded and illegal files/processes are found already, t...
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Could you show a screenshot of the issue? It might be easier to see what's wrong than just looking at numbers and guess what's wrong. For the first one I understand that it doesn't scale properly to ...
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All gamemode and filterscript loading commands (changemode, gmx, loadfs, unloadfs, reloadfs) will use the new AMX if you updated it.
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Quote: Originally Posted by PoniStar i found the problem , the security are buggy objects , when you shoot them the bullets go through them and not damage them , but i should use camera ob...
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If you want to extract the color from the string you can use sscanf (using the x specifier for hexadecimal). You can also change your extract line to use hex instead of string (not sure if "hex" is th...
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You need an array of coordinates (X and Y coord pairs), and declare it like this: Code: new Float:polygon_coords[] = { 408.2250, 2173.6580, // Point 1 346.6827, 1643.3701, // Point 2 -122.9496, 1...
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Quote: Originally Posted by Vizi10 In this case, only one command will respond. I've tested it before. You could make both respond if you return 0 in the filterscript and 1 in the gamem...
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Virtual Worlds do not have any negative effect on the performance. If anything, it theoretically even increases the performance since players in different worlds cannot see each other, so the server ...
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float() should actually do it. How did you use it? If you use the value inside a calculation, you do not really need to convert it yourself. The compiler will do it for you if you use it like this (f...
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