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@SickAttack yep agreed, as it depends on arrays heavily, going hard into it, making complicated queries and shit could turn out as something horrible lol but yep, my main priority is to make it as muc...
186
Alright so I am making this small framework that I will release further on once I complete it (its still in extremly early alpha, its being developed for like 2 days now lol).
It started off as a wor...
186
Quote:
Originally Posted by BKarner
I'm currently getting an issue with vehicles disappearing immediately after spawning them; can't quite figure it out. It's all vehicles despite their wo...
7,606
Show us the code of how you apply the materials, also how many you have? Could be that you are going over the limit
224
Well previous releases bugs are way too known. You can simply go thru the patch notes and see whats fixed, therefore if you are not on R2 switch right away.
151
This is NOT a script request thread or looking for scripters. You need help? Then post your code.
107
I like how you made it simple to use for example
pawn Код:
File_WriteBool(File:file, name[], bool:value)
And loading shit is preety damn easy. Good job man
PS: I suggest that you put up a small...
923
Alright so I've got a question. Since I have like 700 RemoveBuildingForPlayer each time I reset the server all players that stay online will crash since it will double those RemoveBuildingForPlayer (p...
379
Hmm never seen that one yet, thanks mate
263
So I've been a bit fucked around with this, trying to basically check if the player is near specified biome and such (for example if they are standing on grass, sand and so on)
Now I've came across 2...
263
Ah that explains it, I was wondering why I was getting the unmatched error with 3 brackets, didnt know that mistake like that can cause a loop like that to be ignore by the compiler. Thanks man
Addin...
192
Thats not what Im trying to achieve.
This is the code with brackets placed normaly
pawn Code:
stock createFactionRank(faction_id, rank_name[], power){ for(new = 0; i< MAX_FACTION_RANKS; i...
192
Alright so uhm I am not sure why but why the fuck is this working lol
I have opened 3 brackets, closed only 2, Im not getting any errors for some odd reason. When I try to close 3 of them I do get a...
192
Sample code
pawn Code:
CMD:healme(playerid,params[]) { SetPlayerHealth(playerid, 100); return 1;}CMD:heal(playerid,params[]) { new otherplayer; if(sscanf(params,"u",otherplayer)) ...
186
Quote:
Originally Posted by Gammix
Grocery!
Amen.
On black friday I got a job lol
Altho we dont even have it here
792
[QUOTE=Yashas;3804414]All public functions are NOT callbacks. In his current code, SendToAdmin is just a function which is accesssible outside the script. [quote]
Yes but its not needed at all. I don...
822
There are few things you have to know, the way you learn is basically you imagine something you want to create, then slowly step by step you look into how something is implemented, the you want someth...
163
Yeah I know, I am just looking for an alternative to it but seems that besides those are there isnt any pre-command callbacks
147
Why are you making an entire callback for SendToAdmin(color,Message[]); ?
Just create it as a function...
You dont need both
pawn Code:
if(IsPlayerConnected(i))
and
pawn Code:
i != INVALID_PLAY...
822
I am now going thru the Y Commands trying to find OnCommandProcess, or OnCommandAttempt or anything related to that, anyone got anything useful? Or should I just make a callback for that myself?
EDIT...
147