Search Results
Quote:
Originally Posted by Misiek
Hey, thanks for the suggestion. I could add it, but also, I would love to get a second contributor. If anyone is feeling like they'd like to give it a tr...
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Quote:
Originally Posted by Unrea1
It would be better with these functions:
Code:
IsValidPreciseTimer
KillAllPreciceTimers
I've been using this plugin on my test server and I agree w...
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Quote:
Originally Posted by Misiek
Hi everyone!
Thanks for the reports!
samp-precise-timers ⌚v2.0.2 release
This SA-MP plugin provides precise timers for the server. It is written in Ru...
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Great stuff and many years in the making. It just proves a new server can be successful in these 'dying' SA-MP times.
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Hi Kye,
I have always thought there should be more communication with the community of SA-MP and yourself and I'm glad this topic has come to life.
Could you share some light on what are your though...
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There's a discord full of people, pop in and speak to the people 'on the ground'.
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I think this thread is starting to derail / going off topic.
I think let's concentrate on the new update.
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Could you indicate what else will be removed that A.Cole contributed towards?
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A few that I like that are not scriptable as I know you hate scriptable suggestions!
Why has nobody addressed the elephant in the room? The server tab is messed up.
SetPlayerWayPoint, GetPlayerWayPo...
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Hi,
I believe the DL arm of SA-MP was too niche; it's quite specific and not many people know how to model.
This doesn't mean that we don't want updates, we are still here. Inevitability the player-...
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I've been inspired by a previous post that shares LS House Co-Ordinates: https://sampforum.blast.hk/showthread.php?tid=659669
I've quickly extracted my data from SQL and put it into an array.
The da...
457
Quote:
Originally Posted by Kalcor
The technique is called heuristics. You get samples of normal player data by collecting statistics during normal play, then you flag players who go outsi...
29,377
Quote:
Originally Posted by Kalcor
We did. It's called pawn scripting, and it's undefeatable with client-side hacks.
Some better and more effective way of banning would have been useful...
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Quote:
Originally Posted by Kalcor
This whole mod is a big experiment. I'm not aware of any games before sa-mp where you could run your own server for 500 people.
The closest thing would ...
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Quote:
Originally Posted by ReyoDahBoss
I think you know this, as soon as you flush out those updates this fiasco goes under the rug. Let's get consistent for once so we can avoid future m...
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Quote:
Originally Posted by Kalcor
Everything said in the beta section is just speculation; to find the path forward. I can't give a definite answer on a merger yet.
The community also ...
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Quote:
Originally Posted by Dignity
Posting here. I share the same question as Chili, some feedback on what future lies in store for this project would be very appreciated
Agreed please...
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Quote:
Originally Posted by AfflictionE
here mate
www.burgershot.gg
: )
rip burgershot.
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