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Well, I guess this is my farewell message... Keep on reading if you care, say something negative otherwise. It's whatever. To be frank with all of you, I started sa-mpservers.com as a way to support ...
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Here's all the changelogs, so I'm pretty sure you can figure out what's going on based on it: https://github.com/pBlueG/SA-MP-MySQL/releases
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Quote: Originally Posted by YouHack Yes i've noticed it that's why it goes offline sometimes, i'm editing .htaccess for https redirect. You could just edit the virtual host file as well...
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Called "SA-MP Paste", has literally every other highlight parser that exists, except for the one that SA-MP uses for user scripts, which is PAWN. And not every page redirects using HTTPS. Good job.....
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Everything after @. Show some respect, and say "thank you mighty dad"!
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Show some respect, and say "thank you mighty dad" then! PHP Code: main() {     print((IsValidEmail("@hotmail.com")) ? ("1. Yes") : ("1. No"));     print((IsValidEmail("spiderman@outlook.com")) ? ...
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Quote: Originally Posted by PeanutButter But if for example I have an object with ID 1000 in the database the code will have to loop from 0 to 1000, which takes a lot of time. So isn't the...
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pawn Код: new array[] = {3, 6, 8};// array[0] is Player1 = value 3// array[1] is Player2 = value 6// array[2] is Player3 = value 8
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Quote: Originally Posted by YouHack So he must be a friend of the cheater to get the CLEO/ASI file xDDDD Not necessarily, unless that's the person that created the cheat or is the only ...
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The proper way to develop an anti-method for a cheat is to get the cheat and do several tests until you know how the cheat works and how you can prevent it (e.g. GetPlayerSkin changes when the cheat i...
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Loop, find @, break loop, compare string starting at the index after @ with the ones you specify. You could also use strfind to get the index.
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Quote: Originally Posted by ax1 so should I add health with timer? Use a variable and reduce only when you would like damage to be accepted. Keep setting the player's health to that oth...
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OnPlayerTakeDamage is called after a player takes damage, you'll have to prevent the normal damage.
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Quote: Originally Posted by mickmelon The people who create their own gamemodes from scratch will feel more rewarded for their efforts and will actually learn useful things because it forc...
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Quote: Originally Posted by Lordzy Getting desynced is one among them. Another reason, I'd say is caused due to latency. I've experienced situations where OPS fails when OPD is called twic...
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Quote: Originally Posted by saffierr How is it considered as 'better' lol, I truly don't see how, as it's different for everyone. Having "new bool:Something = false;" is just for the sight...
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The fact you don't want to point out any of its uses, does make it useless. It obviously has a use, like most things people consider useless. But if you don't get my point, then no comment tbh. ----...
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Quote: Originally Posted by Lordzy I can agree on using areas with Streamer plugin than IsPlayerInRangeOfPoints. What I said was slightly different though. A player could be in gate's area...
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Quote: Originally Posted by Lordzy I'd rather consider which gate the player is looking at to be opened or compare their angles if multiple gates are VERY close within a radius. I'd rat...
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