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Well, I guess this is my farewell message... Keep on reading if you care, say something negative otherwise. It's whatever.
To be frank with all of you, I started sa-mpservers.com as a way to support ...
819
Here's all the changelogs, so I'm pretty sure you can figure out what's going on based on it:
https://github.com/pBlueG/SA-MP-MySQL/releases
383
Quote:
Originally Posted by YouHack
Yes i've noticed it that's why it goes offline sometimes, i'm editing .htaccess for https redirect.
You could just edit the virtual host file as well...
1,531
Called "SA-MP Paste", has literally every other highlight parser that exists, except for the one that SA-MP uses for user scripts, which is PAWN.
And not every page redirects using HTTPS.
Good job.....
1,531
Everything after @.
Show some respect, and say "thank you mighty dad"!
844
Show some respect, and say "thank you mighty dad" then!
PHP Code:
main()
{
print((IsValidEmail("@hotmail.com")) ? ("1. Yes") : ("1. No"));
print((IsValidEmail("spiderman@out...
844
Quote:
Originally Posted by PeanutButter
But if for example I have an object with ID 1000 in the database the code will have to loop from 0 to 1000, which takes a lot of time. So isn't the...
739
pawn Код:
new array[] = {3, 6, 8};// array[0] is Player1 = value 3// array[1] is Player2 = value 6// array[2] is Player3 = value 8
367
Quote:
Originally Posted by YouHack
So he must be a friend of the cheater to get the CLEO/ASI file xDDDD
Not necessarily, unless that's the person that created the cheat or is the only ...
1,361
The proper way to develop an anti-method for a cheat is to get the cheat and do several tests until you know how the cheat works and how you can prevent it (e.g. GetPlayerSkin changes when the cheat i...
1,361
Loop, find @, break loop, compare string starting at the index after @ with the ones you specify.
You could also use strfind to get the index.
844
Quote:
Originally Posted by ax1
so should I add health with timer?
Use a variable and reduce only when you would like damage to be accepted. Keep setting the player's health to that oth...
753
OnPlayerTakeDamage is called after a player takes damage, you'll have to prevent the normal damage.
753
Quote:
Originally Posted by mickmelon
The people who create their own gamemodes from scratch will feel more rewarded for their efforts and will actually learn useful things because it forc...
934
Quote:
Originally Posted by Lordzy
Getting desynced is one among them. Another reason, I'd say is caused due to latency. I've experienced situations where OPS fails when OPD is called twic...
3,595
Quote:
Originally Posted by saffierr
How is it considered as 'better' lol, I truly don't see how, as it's different for everyone.
Having "new bool:Something = false;" is just for the sight...
3,595
The fact you don't want to point out any of its uses, does make it useless.
It obviously has a use, like most things people consider useless. But if you don't get my point, then no comment tbh.
----...
2,219
Quote:
Originally Posted by Lordzy
I can agree on using areas with Streamer plugin than IsPlayerInRangeOfPoints. What I said was slightly different though. A player could be in gate's area...
496
Quote:
Originally Posted by Lordzy
I'd rather consider which gate the player is looking at to be opened or compare their angles if multiple gates are VERY close within a radius.
I'd rat...
496
