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Thanks, just what I needed. Should I report my final results somewhere?
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Thanks for explanation. It was very helpful. I guess now I can fire off directly what I'm making - a FP camera in car camera. Why I need velocity? Simple - let's consider that we have absolute pos...
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Thanks, just what I needed.
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Does anybody know, how relate these two? My basic idea is that functions called by SetTimer are executed on another thread, but I'm not 100% sure, because it maintains 25% const of my cpu if I spin it...
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Hadn't yet actually encountered these, but well, lot's of physics lessons to visit in future, but the problem here is, that you assume that game units divided by velocity are seconds rather than ms or...
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Ah c'mon, I know there's sa-mp wiki, but for instance, now, let's say I've got an object with velocity 1, how far it will be after, let's say 5ms?
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Hello, now I know all of these velocity functions for a long time, but now I'm kinda confused, what does this number actually mean? Is it units per second, units per millisecond, or something complete...
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Well, I know you're right, however I still find this needed in some form of default include.
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Yes, that's exactly what I'm thinking.
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I just stumbled upon the fact that you can assign a value to a float, but you get a warning when you do the opposite, so did the sa-mp team forget to add this operator in includes : pawn Код: sto...
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Could anyone write the simplest example of overloading = operator, please?
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Your given context means : if : 1.Player is within the radius of a certain point (1.0 float coords ~ 1m) or if : 2.Player is within the radius of another point Read sa-mp wiki about the functions. ...
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hack2(vect1[],vect2[]) { //format(vect1[0],32768,"[I can hack pawn!] : %s",vect2); memcpy(vect1,vect2,0,1024 , 1024); return 0; } Is still valid with 2dimensional arrays (and then it again becomes ...
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1. Please start learning pawn. 2. Use pastebin instead of screenshots. 3. If you use screenshots, please faster server. 4. That thing is still loading, it will be totally faster if you'll put it into ...
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The thing I'm interested in is how to manipulate that to use an array as an pointer, and the fact that this doesn't crash. Edit : Another thing that is interesting is those (char)4 = diamonds appeari...
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Sure, it's quite simple to use in most cases, while the absolute range is quite wide. enumerations are like a set of constants, but more like predefined values. Their usage is mostly used for creatin...
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Actually that's useful in cases when you need to have really long string, that exceeds the defined maximum length of a line, so that's highly useful.. Quote: That's actually not correct, ...
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You'd need to do it like this : OnPlayerEnterCheckpoint Check if it's the right player/checkpoint(if they're streamed) and then you'd start some idling process (such as being frozen with TogglePlayerC...
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Atleast it seems so. The only thing here is to see what perspective it gives, but as for now, so that you can take a look at it : pawn Код: enum cmp {    a[34],    b[54],    c[54]};new Obj[c...
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I'm not sure if there's anything wrong with it actually, maybe there's a problem elsewhere. Please write a full clear report on when something appears to be wrong with /buylevel
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