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Quote:
Originally Posted by Baboon
Thanks, was it due to copyright issues?
I meant I saw it in the other thread so it was cool to see the video
1,421
Love it, saw the original pictures.
1,421
Great job, honestly.
5,802
You can put UsePlayerPedAnims(); under OnGameModeInit
148
Do you mean so they don't have to login again? You could compare the IP connected to the previously authenticated IP by storing the IP as a string and comparing it on connect.
147
I suppose it would appear that your datas size is bigger then 132 bytes? I could be wrong but try this
change new string[160]; to new string[500];
and change both lines of sscanf(InformatioN, "p<...
431
You don't even have to worry about them, they aren't errors but warnings indicating you created those but they were never used. You can simply comment them out however with //
316
http://files.sa-mp.com/samp037_svr_R2-1-1_win32.zip
It's here.
316
Try commenting these out one by one and seeing what happens. I believe your issue is happening in these functions, but we need to figuire out which one.
Quote:
CargarHouses();
CargarFac...
198
Sounds like you have a server sided money system and are using the SAMP defaults to affect money.
So if you go GivePlayerMoney(playerid, -500) it instantly goes down and goes back up again? Look in y...
149
Are you sure this is setup correctly apartmentsVariables[id][apPos][0]?
133
Quote:
stock SetPlayerFacingObject(playerid, object)
{
new Float:Px, Float:Py, Float: Pa;
new Float,Float:y,Float:z;
GetDynamicObjectPos(object, x, y, z);
GetPlayerP...
149
Do you see a confirmation of the plugin version being loaded in the server_log.txt?
242