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The targets seem to be servers. These are snippets of the logs provided by the ISP. How would you explain the same port being used as the running samp server? As far as i know 2 applications can't us...
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the executable hasn't been changed since the date that i un-tared it i'm checking iftop, similar as iotop, multiple times a day this and netstat is only useful when being attacked or being used to at...
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This is the second time our server was attacking an other IP with the means of UDP floods. Very annoying due to the fact the datacenter's security systems notice the attacks and disable the host... T...
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Quote: Originally Posted by dugi If you don't use NPCs on your server set max_npc to 0 in server.cfg And if you do, kick NPCs connecting from addresses different than 127.0.0.1. Example ...
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Quote: Originally Posted by dudekz How to run plugin with other socket directory? I have here socket on server: /var/run/mysqld/mysqld.sock create a symbolic link in /tmp/ cd /tmp ln -...
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Quote: Originally Posted by Mauzen you are missing some packets. try installing libstdc++, mysql, mysql-devel, gcc. been there, done that :S
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so you hat to fix: Failed (/usr/lib/libstdc++.so.6: version `GLIBCXX_3.4.9' not found (required by plugins/mysql.so)) ?
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has anyone succeeded in making ANY of the mysql plugins work on a 64-bit linux OS?
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Quote: Originally Posted by ****** Anyway, your players would need to update to the latest version to see the latest version message! indeed, but it's probably a good idea to start doin...
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well every millisecond counts, i'll try it to some time
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Since we've updated to SA-MP0.3b our player count has been cut in half. I see it as a significant flaw that a wrong client version shows 'Server is not responding' to the user. Instead it should be sa...
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ongamemodeinit: Код: SetTimer("message",5 * 60000,true); seperate: Код: forward message(); public message() { SendClientMessageToAll(sometextcolorhere, "your message here"); }
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does anyone know to what the '%.1f ' in this peace: "~r~Vehicle Health: ~y~%.1f~n~~r~Vehicle Speed: ~y~%i KmH", VHealth[GetPlayerVehicleID(playerid)]/10, converts the var in to?
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Quote: Originally Posted by Shady91 pritty long to explain but ofcorse high ping = lag as there net speed must be slow to = high ping witch takes longer to update that player then it does ...
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i saw this somewhere from a guy that made a counterstrike script, search on that.
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and what would it need to do?
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