Search Results
pawn Код: enum vInfo{    vID,    vModel,    Float:vLoc[4],    vColor1,    vColor2,    vRespawn,    vOwner[MAX_PLAYER_NAME],    bool:vLocked} Then I changed the vLoc to separate x,...
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Search for "You need to be in a bank car" under OnPlayerEnterCheckpoint there might be a conflict/(or the same variable) between the jobs
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Alright so I changed into single separated ones and still got the same problem -.- pawn Код: VehicleCreate(VehicleInfo[vehicleID][vModel], VehicleInfo[vehicleID][vLocx], VehicleInfo[vehicleID][vL...
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Yeah I tried that but it gives me the same error.
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Make it save from 0 until it reaches 10 only. I.E: if (PlayerInfo[playerid][pDeaths] >= 0 || PlayerInfo[playerid][pDeaths<=10) then save... this will make it only save from 0 to 10 deaths.
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Well I don't see any problems in that part.. but try searching for the bank thing in your script and check where the conflict is.. maybe you mixed another job with the pizza job?
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Yeah but both are the same values though O.o pawn Код: stock VehicleCreate(vehicleModel, Float:vehicleLoc[4], vehicleColor1, vehicleColor2, vehicleRespawn, vehicleOwner[], bool:vehicleLocked){  ...
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pawn Код: stock VehicleLoad(vehicleID, file[])//loading the vehicle provided by the id when the server starts.{    INI_ParseFile(file, "LoadVehicleData", .bExtra = true, .extra = vehicleID);  Â...
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Well... you can search for the red smoke object id and attach it to the vehicle/object with a command using AttachObjectToVehicle.
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pawn Код: if(TypingAge[playerid] == 1)    {        new age;        age = strval(text);        pInfo[playerid][Age] = age;        SCM(playerid, COLOR_LIGHTYELLOW, "Age set: %d", a...
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lol sorry I forgot xD Код: else if(strcmp(x_nr,"buy",true) == 0) { new car = 1; new model = GetVehicleModel(idcar); if(IsASalesVehicle(idcar)) ...
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Alright so this is a GF script.. whenever I buy a personal vehicle it gets spawned but the system actually gives me another vehicle id.. example: when I buy a voodoo it gives me that i have an ambulan...
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Well I found a "semi" fix for the vehicle that gets destroyed.. Код: else if(strcmp(x_nr,"buy",true) == 0) { new car = 1; new model = GetVehicleModel(i...
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Alright so I have like 5 factions .. with their own faction vehicles.. and when I start the server the arrangement of vehicle IDS is like (Ambulance ID: 1, Ambulance 2 ID: 2...Police vehicle ID: 10.. ...
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Alright I've got a question, I added this line on OnPlayerDeath: JustDied[playerid] = 1; It should do the following under SetPlayerSpawn but when the player dies he gets teleported to the last locatio...
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Код: ---------- Loaded log file: "server_log.txt". ---------- SA-MP Dedicated Server ---------------------- v0.3x, (C)2005-2013 SA-MP Team [23:50:06] [23:50:06] Server Plugins [23:50:06] ------...
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Ok i got a problem i don't really know why it's happening, when a player dies twice, the game crashes. Here's OnPlayerDeath: pawn Код: public OnPlayerDeath(playerid, killerid, reason){    new ...
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Ok i added this and the player still gets teleported back to the place without an animation nor getting frozen. pawn Код: if(Dead[playerid] == 1 && PlayerInfo[playerid][pJailed] == 0)  Â...
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Hello, i am trying to make a death script here that when the player dies, he gets teleported back to the same position but frozen and with an animation and gets a timer that would teleport him to the ...
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