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Tried checking 'maxnpcs' in your server.cfg file?
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Quote: Originally Posted by Twisted_Insane Nice include! Thanks mate Quote: Originally Posted by costel_nistor96 Looks nice, sir. ;P I am grateful to you, sir! Quote:...
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Here's a very simple example using ZCMD and sscanf. You can expand it to your needs if you like. pawn Код: new Respect[MAX_PLAYERS];CMD:giverespect(playerid, params[]){    new id, resp;    if...
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I suggest you use GameTextForPlayer instead of textdraws. It's easier and you don't have to create anything. Here's an example: pawn Code: public OnPlayerRequestClass(playerid, classid){    switch...
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Quote: Originally Posted by Phyrunx Are the Button Clickable Btw its a Awesome Include i Will surely Use it If the Button's Are Clickable Of course they are clickable, why else would I ...
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I hope this will help: pawn Код: CMD:pu(playerid, params[]){    new targetid, seatid;    if(sscanf(params, "ui", targetid, seatid)) return SendClientMessage(playerid, 0xFF0000FF, "Usage: /pu ...
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On your filterscripts folder you should have a file called pirateship.pwn which comes with the server. Open it and read it. That does exactly what you are looking for.
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Or you can enable it by adding this OnPlayerConnect: pawn Код: TogglePlayerClock(playerid, 1); It will enable the normal clock from single-player. Might not be synced for all players but it work...
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Quote: Originally Posted by Toreno I knew someone would have make such an include, it's so obvious. Which is, very useful! Good job, SpiritEvil. Thank you, I appreciate that I'm glad t...
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Updated to Version 1.1, enjoy The following is added: pawn Код: /*       +++++++++++++++++++++++ | Cahgnge Log | ++++++++++++++++++++++++                                   ...
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Try this to reset the values: pawn Код: PlayerTextDrawDestroy(Txt1);PlayerTextDrawDestroy(Txt2);_:Txt1 = 0;_:Txt2 = 0;
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Of course you can. When a textdraw is created they just hold an integer value which is returned after the textdraw is created. If you want to test this try the following code: pawn Код: new Playe...
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Check your "format" line again and make sure it's same as mine because I use the same method to detect online admins and it works perfectly fine.
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Try resetting the values of Txt1 and Txt2 manually after the Textdraw is destroyed.
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Any screenshots of what does it show? I'm pretty sure it should work...
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Here you go pawn Код: new str[500], name[MAX_PLAYER_NAME];for(new i = 0; i < MAX_PLAYERS; i++)    {        if(Player[i][Family] == Player[playerid][Family])        {          ...
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Quote: Originally Posted by Dripac but i added them with CreateVehicle, they're in-game xD but anyway i fixed the problem. Well, since you said the method was working with the rest of ...
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https://sampwiki.blast.hk/wiki/CreateVehicle Код: Important Note: Trains can only be added with AddStaticVehicle and AddStaticVehicleEx. I guess trams are considered as trains too. Maybe that ca...
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Unless they download the textures manually, it's not possible.
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