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Check your savevehs(); function. You save PHP Code: GetVehicleID(vehicleid);  as a string, use PHP Code: %i 
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As I said your code needs to be rewritten. And I just gave you a slight example, not expecting it to work, just to give you an idea.
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For example, assign variable A to a player. new A[MAX_PLAYERS]; A[playerid] = bla bla; then under OnPlayerDeath if(A[playerid] == blabla) // code
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But you never assign any variable to a player, so how do you expect the script to put a player in the same team he used to be? From my point of view that entire script should be rewritten.
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Where do you assign the A and B variables to the player?
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Show your timers. And you might want to assign the variable A and B with [MAX_PLAYERS];. if(A[playerid]).
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It depends on what saving system your script uses. Although it's quite user unfriendly if you'd ask me.
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Check the file where the player's inputtext is getting stored. Then check if the player's inputtext matches one of the stored inputtext from the file, if yes return error. Hope you get it.
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Remove or comment your other 'drift2' command and paste the one I made anywhere outside a callback.
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PHP код: CMD:drift2(playerid, params[]){    new vid = GetPlayerVehicleID(playerid);    SetPlayerPos(); // set player pos    SetPlayerVirtualWorld(); // set player vw  ...
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PHP код: if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT || GetPVarInt(playerid, "Injured") == 1) 
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Wauw, very nice... Actually the first time I've seen such thing, keep it up!
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I hope the command does even exist, right?
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I'd say; Create a command that checks a certain IP address and then check if there are more than one accounts registered on the same IP Address.
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Wauw, that simple thing fixed it, thanks.
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Yep, I am not connecting twice from the same script, once each script. Script 1: PHP код: new mysql;#define MYSQL_H "localhost"#define MYSQL_U "anol_4voetba"#define MYSQL_D "zanol_4voe...
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I have recently opened a second server on the same host with the same "mysql_host" and "mysql_user" name. Ever since I have the second server it says that the mysql_connection already exists in the my...
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What? I don't get the question?
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Just save it when player disconnects? Duhh
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