Search Results
Quote:
Originally Posted by iSkyline
Wow, pretty awesome!
Thanks!
Quote:
Originally Posted by Cookland
Got this on my phone; it's fun! lol
-- Deleted it tho - I got annoyed...
443
Quote:
Originally Posted by Jimmy0wns
Looks cool, can't give it a go though since I don't have a windows phone.
Thanks!
Quote:
Originally Posted by PunkLorD
You sure that y...
443
Hello guys.
Since I left SA:MP I started developing games for windows platforms, and I want to show you my first game:
http://www.windowsphone.com/ro-ro/st...a-92ddab807e73
More and more coming!
En...
443
https://sampforum.blast.hk/showthread.php?tid=228957
Looks familiar?
389
Quote:
Originally Posted by maddinat0r
You have to correctly close every connection with "mysql_close()". If you don't do it (on purpose or by terminating the SA-MP server process) the con...
163,016
It'll be very useful if it is posible to add a function to close all opened connexions to a database, like mysql_closeall(connexionHandle = 1) or i don't know, because i got stucked right now, because...
163,016
Aw, RC4 was a good update, and now, RC5 is a very good update!
13,972
Of course i like it.
Quote:
Originally Posted by dugi
Finally can play the way it's meant to be played!
1,847
This function
pawn Код:
forward OnPlayerHoldingKey(playerid, keys);
I guess it's only for GetPlayerKey's avaible no?
Btw, very useful!
9,288
Hello.
I don't know exactly if it's really a bug, but when i set a checkpoint using SetPlayerCheckpoint function, and after i teleport somewhere (SetPlayerPos) the checkpoint disappear.
Has someone...
140
Quote:
Originally Posted by pds2k12
I think you use 1/true to toggle them on, and 0/false to toggle them off.
Quote:
Originally Posted by [HLF]Southclaw
You posted the answe...
157,482
How can i destroy and after regenerate the dynamic checkpoints, without using "DestroyDynamicCP" functions?
Also, some exemples with these functions?
pawn Код:
native TogglePlayerDynamicCP(player...
157,482
How do you know that you've shoot a normal object and not a player object? I think it's not possible to return value 4 (BULLET_HIT_TYPE_PLAYER_OBJECT) if you didn't shoot any of them.
220
Quote:
Originally Posted by Jefff
Should be function bool:IsPlayerPaused(playerid) because checking with timer and OPU is slow
Very good idea, checking if the player is paused without t...
1,464
Like it's said in the main post, or update details post it's a "security update" . Wait for 0.4, maybe then will be some new objects, we don't know...
577
Aw this is hot! Thank you!!
1,744
Quote:
Originally Posted by LeGGGeNNdA
Client can be changed in a second, just double click the setup and bam, its done. What is confusing here?
Quote:
Originally Posted by nG...
1,155
Quote:
Originally Posted by d0
Feel free to help testing, everything you need is here.
What is new in R3?
1,155
I will try to reset variables if the reason will be 0 or 1, if this won't work, i'll look carefully in my script to see where i have mistaken.
174