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Tried checking 'maxnpcs' in your server.cfg file?
291
Quote:
Originally Posted by Twisted_Insane
Nice include!
Thanks mate
Quote:
Originally Posted by costel_nistor96
Looks nice, sir. ;P
I am grateful to you, sir!
Quote:...
1,021
Here's a very simple example using ZCMD and sscanf. You can expand it to your needs if you like.
pawn Код:
new Respect[MAX_PLAYERS];CMD:giverespect(playerid, params[]){Â Â new id, resp;Â Â if...
265
I suggest you use GameTextForPlayer instead of textdraws. It's easier and you don't have to create anything. Here's an example:
pawn Code:
public OnPlayerRequestClass(playerid, classid){Â Â switch...
189
Quote:
Originally Posted by Phyrunx
Are the Button Clickable Btw its a Awesome Include i Will surely Use it If the Button's Are Clickable
Of course they are clickable, why else would I ...
1,021
I hope this will help:
pawn Код:
CMD:pu(playerid, params[]){Â Â new targetid, seatid;Â Â if(sscanf(params, "ui", targetid, seatid)) return SendClientMessage(playerid, 0xFF0000FF, "Usage: /pu ...
208
On your filterscripts folder you should have a file called pirateship.pwn which comes with the server. Open it and read it. That does exactly what you are looking for.
163
Or you can enable it by adding this OnPlayerConnect:
pawn Код:
TogglePlayerClock(playerid, 1);
It will enable the normal clock from single-player. Might not be synced for all players but it work...
185
Quote:
Originally Posted by Toreno
I knew someone would have make such an include, it's so obvious. Which is, very useful! Good job, SpiritEvil.
Thank you, I appreciate that I'm glad t...
1,021
Updated to Version 1.1, enjoy
The following is added:
pawn Код:
/* Â Â Â +++++++++++++++++++++++ | Cahgnge Log | ++++++++++++++++++++++++ Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â...
1,021
Try this to reset the values:
pawn Код:
PlayerTextDrawDestroy(Txt1);PlayerTextDrawDestroy(Txt2);_:Txt1 = 0;_:Txt2 = 0;
500
No problem, I'm glad I could help!
435
Of course you can. When a textdraw is created they just hold an integer value which is returned after the textdraw is created. If you want to test this try the following code:
pawn Код:
new Playe...
500
Check your "format" line again and make sure it's same as mine because I use the same method to detect online admins and it works perfectly fine.
435
Try resetting the values of Txt1 and Txt2 manually after the Textdraw is destroyed.
500
Any screenshots of what does it show? I'm pretty sure it should work...
435
Here you go
pawn Код:
new str[500], name[MAX_PLAYER_NAME];for(new i = 0; i < MAX_PLAYERS; i++)Â Â {Â Â Â Â if(Player[i][Family] == Player[playerid][Family])Â Â Â Â {Â Â Â Â Â Â...
435
Quote:
Originally Posted by Dripac
but i added them with CreateVehicle, they're in-game xD
but anyway i fixed the problem.
Well, since you said the method was working with the rest of ...
271
https://sampwiki.blast.hk/wiki/CreateVehicle
Код:
Important Note: Trains can only be added with AddStaticVehicle and AddStaticVehicleEx.
I guess trams are considered as trains too.
Maybe that ca...
271
Unless they download the textures manually, it's not possible.
188