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Hi. My friend is facing problem with starting SA-MP, it has been started since a few days ago. We have tried a few methods of such as: i) Re-installing the whole game. ii) Adding missing files. Howe...
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I want these so badly. Eiffel tower. Rotterdam tower. THESE MAJESTIC TWIN TOWERS! :O Sandbags! http://images.wikia.com/fallout/imag...O3_Sandbag.png I'm not suggesting nothing, but I'm at leas...
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It was actually to send the player back to class selection without killing the player. Does it bugs the gameplay or something?
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Hi everyone. Me, and my friends tried my server and there were a lot of bugs. I don't know which one to solve, one of the most common happened bugs was: objects/vehicles/players blinking or disappear...
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Damn, then I should try importing your command into a filterscript of mine and try using it in my server. I'll be back.
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Try removing the 'return' in the 'else return ErrorMessages(...)' Maybe it would work.
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My questions: 1. Are the commands scripted in a filterscript or gamemode? Because if it's a filterscript, maybe you forgot to load it into the game. 2. Are you at any admin levels at or higher than 2...
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As phantomcraft said, use ZCMD. It's faster and way efficient. Use sscanf too. On topic; You can have my /setlevel command (I changed it to /setadmin so it can be easier for you) pawn Код: CMD:s...
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Oh, those. Try using MTA Map editor, then use this keyword "tar" in the search box. You can find it.
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Re-explain pl0x, Emiliowz. What kind of object & the army guy you're talking about? lol
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Was it the same player when you walk/drive nearby him/her? I'm thinking if it's the same player, he might have player crasher, perhaps.
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Perhaps, they use object attacher. I've seen my friend's server (in my country yeah) attached a spoiler on the Infernus' spoiler (which didn't make sense lol). They said they were using GarObject, but...
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From normal pedestrian walking/running style, all of them were swapped and changed into CJ's walking/running style (which is faster).
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pawn Код: public OnGameModeInIt(){    UsePlayerPedAnims();    return 1;}
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Add UsePlayerPedAnims(); in OnGameModeInIt callback.
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You should add a timer, for example like this: pawn Code: forward InteriorEntered(playerid); // On top of your script, belower than includes and definitions.// Your script hereif(PlayerInfo[playerid...
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I am not really sure about this, but you should try removing the "COLORT" after the \n .
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pawn Код: if(strcmp(cmdtext,"/jetpack",true) == 0){if(PlayerInfo[playerid][pAdmin] == 1337 || PlayerInfo[playerid][pAdmin] ==1338 ){new Float:X,Float:Y,Float:Z;GetPlayerPos(playerid,X,Y,Z);SetPlay...
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