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Quote: Originally Posted by Eoussama Does the base game work? Partionaly, sometimes it works fine, sometimes it takes like 30 seconds before it launches.
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How does people play SA:MP on Windows 10 machines, for me it either crashes on launch or nothing happens at all. Even with ASIs which are suppose to help with the issue doesn't help.
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I never though about this, but security updates should still happen frequently, unless support is officially ended.
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Pokemon Go available world wide! http://www.apkmirror.com/apk/niantic...-apk-download/
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Give us example, what you try to do? and any chance you have some issue with id 0, and you just try to pass it? Remember first valid number is 0.
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Take Centos 6, it doesnt matter that 7 is newer, centos 7 is not capable with many SAMP plugins, ofc you can install some packages to make it work, but I strongly suggest you to use Centos 6
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There is two methods, one is by adding another plane object over it and write your own thing. the other would be remove original building, place it as new object, find the right index for that sign, s...
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I would store all houses which player owns at login in a new variable, and at the rest of the places, just loop through those variables not the whole houses.
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I fixed it by adding ENB mod, you can even keep it disabled, but just keep d3d9.dll in your SA dir, I have the same issue for when I record anything from SA:MP , while I record its all bright, but whe...
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I would really suggest you to make sub-folders to save vehicle files in it and use io_append when you open a file, not io_write.
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at top of the script add new Object[MAX_PLAYERS] = {-1,...}; Then when you destroy an object, set object handle to -1 and dont use IsValid... object, but just check if Object[playerid] is -1, and if ...
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any chance you have some other script which use OnVehicleRespray and you have return 1; in it ?
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Some textures needs to be pre-loaded, somewhere in the underground add object which originally have this texture, and see the magic happens. to understand it, first create original object with this t...
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Does he have nVidia card? if so, enable Desktop Capture in Shadowplay in nVidia Experience
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also you dont even need to use that new i : Player, just use foreach(Player,i)
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Just move ShowPlayerDialog(playerid, DIALOG_LOC, DIALOG_STYLE_MSGBOX , string1, string, "Cancel", ""); inside the loop
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In SAMP Map Editor remove the crane, it will show you two objects to be removed, copy them into your remove objects script.
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Use TextDrawUseBox and make box size accoringly to text(content) you want to select.
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maybe BusinessData[bizid][bizPickup] value gets updated elsewhere? or you create a new pickup before destroying the old one.
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