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Quote: Game-mp is not accepting new account registrations at this time because the server lists are at full capacity. As stated above
139
Possibly something in your code is conflicting with other parts causing the player to spawn somewhere different to where you have specified, as well as the lack of message and weapons. Can't really de...
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If your server is public, send me the IP and I'll join and rejoin a few times, what you're saying doesn't really make sense unless it's coding related
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Re-compile the gamemode and filterscripts which use YSI as an include
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Look at some tutorials, not hard to find
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Assign health values to the object and weapon ID's to determine the damage done whilst shot at
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I need something so that it stores the value until it has been removed. I used objects however obviously when the vehicle moved they didn't stick. Basically getting the offset position and saving it t...
202
Quote: Originally Posted by Stylock Idk what you're doing, but I noticed one mistake: Code: GetVehicleModelInfo(GetPlayerVehicleID(playerid),VEHICLE_MODEL_INFO_WHEELSFRONT,vx,vy,vz); You ...
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pawn Code: CMD:wheelpos(playerid,params[]){    new str[128],str2[128],str3[128];    new Float:x,Float:y,Float:z,Float:a;    new Float:vx,Float:vy,Float:vz;        new Float:rx,Float:ry,Floa...
202
I already had a similar function however I will try yours and compare results
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Yoo, I was wondering on how I would get the position of the offset of a vehicle in world values. For example, I'd use https://sampwiki.blast.hk/wiki/GetVehicleModelInfo to get the position of the fuel...
202
Hey, recently I've been encountering a sound issue in SA-MP with vehicle engine sounds, the sounds work as they should then they change to a constant engine noise rather than all the different sounds....
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Hey, I've been having some problems with getting a vehicle height, storing it and creating an object with the Z value being the height of the vehicle. So far I have used GetVehicleModelInfo, and GetVe...
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I create each textdraw by themselves then add them together, each one will have their own string which will be things like this: pawn Code: format(string,sizeof(string),"Money: %d",pStats[pID][Money]...
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pawn Code: StopAudioStreamForPlayer(playerid);
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Loose indentations are fine, but if you still want to get rid of them then have a quick look at this. It tells you about indentation and other things, and if you're still having problems PM me
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Yep, you will get the player variables, place them into a string which will be shown through whichever means of presentation you choose.
139
There's no SetPlayerCameraPos for 6, it just leads into the SetSpawnInfo and then SpawnPlayer, hence why the player is spawning rather than having their cam pos set.
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