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What mprofitt said... I always have two servers running, the primary on 7777 and my test server on 7778... Once something works flawlessly on the test server then I move it over as the primary...
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Nope... You COULD however block an object by putting something else OVER it... I've seen where some folks have put a large, non-enterable building over a smaller one... Or use those "shipping containe...
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Why don't you ask the server owner on his Forum? I'm sure someone there will know more about it than anyone here...
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Just saw this message in my log for the first time: Invalid client connecting from [IP] ******d it to no avail... Any idea what this relates to? Bot, sniffer, non-samp user?
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You can disregard this now... The building in question is objectid 7024... I built a timer to display all the objects between startnumber/endnumber while showing the objectid and then just sat back.....
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Does anyone know the objectid of the open-ended red-n-white striped building in the K.A.C.C. facility? Yes, I've checked in MTA... Yes, I've even checked by manually going through the DATA/MAPS vegas...
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Bump and Edit Well, I have found at least that rather than mucking about with that tedious Get/Set positions that this works just as well...Removes the Jetpack AND destroys it immediately... if(strc...
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Do you mean you want something to rotate around that point? If so, come to my server, NightHawk's Nest: (173.79.49.149:7777)... I have tons of rotating objects I could show you... The code itself is r...
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Well, it certainly isn't in what you posted... Why don't you use the "edit/find" option in pawno and search for "GivePlayerMoney" for the entire script/filterscript?
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See: SetPlayerMapIcon (and you're suggesting people call you if they want something scripted?)
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9277 thru 9283... 9278 is the one you'll probably want to use... They are the ship/aircraft warning lights you see on the top of the mountains north of the Golden Gate bridge...
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In case you're still interested... I took your example line and tried it on my server... It worked perfectly fine... BTW, Sweet's house is to the RIGHT of CJ's...That's the roof where the Harrier Ju...
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When you have corrected a problem it would only be polite to post WHAT YOU DID TO CORRECT IT for the benefit of others having a similar problem... Just FYI...
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You are doing exactly what it says: you are trying to redefine a constant... Check your code (up top) for a line that starts: const rInfo(whatever)... Then you try to assign something else to that CO...
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As Alpha said, you are neglecting to put "playerid" in your functions... It's not: public GiveScore() It should be: public GiveScore(playerid) Same for any function...You have to pass it the inform...
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Just curious if anyone knows which Callback is activated upon Jetpack removal... The reason I ask is this... If I acquire and remove a JetPack via the OnPlayerCommandText all goes well... The Jetpack...
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Finally..After all these years... With this knowledge I can now die a happy man... Thanx Incog...
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Stigg, no probs...I appreciate your effort but, as boelie said, it's music and not included in the sounds list... Boelie, thanx for checking your organ (so to speak)... It has a waltz-like quality a...
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Nice script, I agree, but totally unrelated to my question...
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Anyone know what that lilting violin song is that plays on the upper floors of Marco' Bistro? It could be a Verdi or a Vivaldi song... And yes (sigh) I have thoroughly searched the web in every conc...
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