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Quote: Originally Posted by [XST]O_x Seriously, that had been stated plenty of times before, keys, never get checked with equal signs, you use & for that. As for the author, which lin...
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pawn Код: if(newkeys == KEY_JUMP){if(IsPlayerInRangeOfPoint(playerid, range, x, y, z)){if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT){//do stuff}}}
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Quote: Originally Posted by [UG]Scripter public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { if(newkeys & KEY_FIRE && newkeys & KEY_HANDBRAKE) { if(GetPlayerWe...
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Quote: Originally Posted by [UG]Scripter public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { if(newkeys & KEY_FIRE && newkeys & KEY_HANDBRAKE) { if(GetPlayerWe...
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Quote: Originally Posted by Mauzen Ehm, 1. Dont double post for a bump after 30 mins 2. I really did not get what you want Thank you very much look forward
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Quote: Originally Posted by [UG]Scripter Check if the player is holding the weapon then != playerid and SetPlayerHealth or I can not do it, please write and give me your code
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pawn Код: #include <a_samp>#pragma tabsize 0public OnPlayerCommandText(playerid, cmdtext[]){    if (strcmp("/start", cmdtext, true, 10) == 0)    {        for(new i = 0; i < MAX_PL...
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for example, a man with friends bezbol stick struck the man once to die How can I do now please help Thanks. Love ****** Translate xD.
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