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Quote:
Originally Posted by [XST]O_x
Seriously, that had been stated plenty of times before, keys, never get checked with equal signs, you use & for that.
As for the author, which lin...
196
pawn Код:
if(newkeys == KEY_JUMP){if(IsPlayerInRangeOfPoint(playerid, range, x, y, z)){if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT){//do stuff}}}
196
Quote:
Originally Posted by [UG]Scripter
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(newkeys & KEY_FIRE && newkeys & KEY_HANDBRAKE)
{
if(GetPlayerWe...
156
Quote:
Originally Posted by [UG]Scripter
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(newkeys & KEY_FIRE && newkeys & KEY_HANDBRAKE)
{
if(GetPlayerWe...
156
Quote:
Originally Posted by Mauzen
Ehm,
1. Dont double post for a bump after 30 mins
2. I really did not get what you want
Thank you very much look forward
156
Quote:
Originally Posted by [UG]Scripter
Check if the player is holding the weapon then != playerid and SetPlayerHealth
or I can not do it, please write and give me your code
156
pawn Код:
#include <a_samp>#pragma tabsize 0public OnPlayerCommandText(playerid, cmdtext[]){ if (strcmp("/start", cmdtext, true, 10) == 0) { for(new i = 0; i < MAX_PL...
116
for example, a man with friends bezbol stick struck the man once to die How can I do now please help Thanks.
Love ****** Translate xD.
156