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Having the same issue. A chunk of players lose connection and then immediately reconnect. Using debian 9 x64, server 0.3.7 R2 The players get disconnect reason 0. They do not get any lag before disco...
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Can someone provide more info on what issue was fixed? Thanks
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Quote: Originally Posted by rappy93 Did you define the function with public? Yes, tried public, stock and empty headers
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I get errors when trying to use a function in an include, whereas the function is defined in the gamemode. Code: include.inc(1276) : error 017: undefined symbol "ReturnName" I lost my compiler config...
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Quote: Originally Posted by kurta999 That's not secret, I just have a minimal knowledge how things work in samp. Suggestion: Add line of sight check(for 2 coordinates), thanks. I'm sure...
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Quote: Originally Posted by NewerthRoleplay @wups DAMN! You beat me to it I was trying to do it in the few minutes I had before work -.- But yea it's actually very similar to udb. Sorry a...
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Challenge accepted: Sorry, but it really does suck. Java version, if anyone wants to test: Код: public static String rit_DeHash(String buffer) { int length = buffer.length(); String result =...
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Change pawn Код: for(new i = 0; i < strlen(str); i++) to pawn Код: for(new i=0,j=strlen(str); i<j; i++) With this code you have strlen(str)-1 less function calls.
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Quote: Originally Posted by PowerPC603 Isn't this normal behaviour? After all, the client has already closed the connection to the server, and the server probably checks this and calls OnP...
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The script is good tho you should make some adjustments and release it in the include section, not many server owners will see it here.
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Quote: Originally Posted by Konstantinos It spoofs OnPlayerConnect callback and a solution was given in another thread: https://sampforum.blast.hk/showthread.php?tid=479388 Thanks a lot...
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I don't know if this is fixed in 0.3z but on my server a hacker can somehow join the server then connect multiple accounts using the same id and even name! that opened countless ways of making money a...
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Please share a download link, if anyone has this.
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A little logical mistake with destroying signs: Say you create 2 signs(#1 and #2), thus SignCounter = 2. then you decide to destroy sign #1; SignCounter becomes 1. Then if you add another sign(#3), Si...
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You need to include this: pawn Код: public OnPlayerUpdate(playerid){    new iCurWeap = GetPlayerWeapon(playerid); // Return the player's current weapon         if(iCurWeap != GetPVarInt(play...
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Quote: Originally Posted by Hiddos If you're going to try to make it realistic, why not add atmospheric entry effects and atmospheric drag as well? Haha, that would be cool Quote: ...
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You wanted something challenging? Try making them fall in a curved path, such as a parabola, because currently it doesn't look realistic. Nice work, anyway.
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Ever heard about variables? Your code under the callback OnPlayerUpdate is VERY inefficient.
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Quote: Originally Posted by BigETI It's actually possible to created nested lists. Maybe I should write a tutorial about it... :/ If you're answering that to me, It's not what i meant. ...
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