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It's really nice, from your description it sounded like a very basic script :P But it's not, it's pretty good, with quite a few good features
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the gametext for area names no longer show (nor the areas work) when another gametext not by the areascript shows up ps i have embended the whole script into my gamemode
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ohh yea why didn't i think of that although i finally figured out how to do it in another way which is march harder thx for the whole thing still
1,100
well just tested it the wrongly kicking was fixed i'll check it out more tomorrow since i got to sleep now hopefully no bugs
2,839
-_- again.. but i tried to make 1 myself using existing codes but i couldn't do it so, how do you get a player's location name? not id?
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alrighty.. heres the thing when i join and just as i go to class selection it gives me a shit load of "You have been kicked for possible cheating" and the gametext "Connection lost" and then all comma...
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pawn Code: blah=GetPlayerZone(playerid);format(huh, sizeof(huh), "Location: %s", blah);SendClientMessage(playerid, xxxx, huh); it gives me this Quote: Location: [] maybe...
1,100
can u copy the stuff in .inc file out to the gamemode and use it without #include?
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thx alot now i can trace player's locations
1,100
good one but is it possible to do a "GetPlayerZone" somehow?
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well.. some of the rooms have the worst furniture with no texture and some have "Black" furniture (ALL BLACK) i went to every single interior u got up there... i love the LC Cafe (i think it is LC Caf...
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