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It's really nice, from your description it sounded like a very basic script :P
But it's not, it's pretty good, with quite a few good features
563
things happen :P
1,099
it works, right?
1,099
nice getclan function
1,099
the gametext for area names no longer show (nor the areas work) when another gametext not by the areascript shows up
ps i have embended the whole script into my gamemode
1,100
ohh yea why didn't i think of that
although i finally figured out how to do it in another way which is march harder
thx for the whole thing still
1,100
well just tested it the wrongly kicking was fixed
i'll check it out more tomorrow since i got to sleep now
hopefully no bugs
2,839
-_-
again..
but i tried to make 1 myself using existing codes
but i couldn't do it
so, how do you get a player's location name? not id?
1,100
alrighty..
heres the thing
when i join
and just as i go to class selection
it gives me a shit load of "You have been kicked for possible cheating" and the gametext "Connection lost"
and then all comma...
2,839
pawn Code:
blah=GetPlayerZone(playerid);format(huh, sizeof(huh), "Location: %s", blah);SendClientMessage(playerid, xxxx, huh);
it gives me this
Quote:
Location: []
maybe...
1,100
can u copy the stuff in .inc file out to the gamemode and use it without #include?
1,100
thx alot now i can trace player's locations
1,100
good one but is it possible to do a "GetPlayerZone" somehow?
1,100
well.. some of the rooms have the worst furniture with no texture and some have "Black" furniture (ALL BLACK)
i went to every single interior u got up there...
i love the LC Cafe (i think it is LC Caf...
1,211
luv it bro nice job
1,211
this is great less copy & paste
good work
817