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A quick question though... Isn't it better to use a plugin/include that saves data to a .ini file in stead of MySQL? Afterall, a MySQL system requires a MySQL server, and in case the connection to the...
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Hello guys. I need a few tips from you scripting pros I haven't scripted for samp for over three years, and now I plan to get started again. However a lot of the things I used back in the day are pro...
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Wrong forum section. Close this threat
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Quote: Originally Posted by Steven82 Correct, using the above method the lights would only flash on and off. Not in a specific pattern that you'd like to have them through the method that ...
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I don't know how to do it then. SetVehicleParamsEx can only have lights 1 or 0. It seems like the lights can not be controlled individually with this function.
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Quote: Originally Posted by AIped LOL never seen that before nice video XD but i think its because there are 2 ways of scripting these vehicle headlightsflashing 1 = using GetVehicleDamag...
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Hello guys. Recently I made a small script that allows the player to control emergency lights on emergency vehicles. There is a small issue though. Every time the headlights flashes, the hoos will sta...
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Hello there. I am trying to make a test command for turning on the lights of the vehicle you are currently in. I can not get it to work. Here is how it looks like: pawn Код: if (strcmp("/lights", ...
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Does anyone know a totally transparent texture that can make an object invisible with SetObjectMaterial?
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Quote: Originally Posted by Ada32 yup, you should REALLY take a look into y_master. stay dry if you hate reading https://sampforum.blast.hk/showthread.php?tid=475106 but if I simply #in...
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Quote: Originally Posted by Emmet_ Like Gryphus One said, it's better to have them loaded in filterscripts, using remote callbacks. That way, you can reload parts of your mode without havi...
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So the best idea is to keep it all in one script? What about making the different systems in different files, like having the main gamemode with the login/register system and so on in one file, and th...
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Hello everyone. I just wanted to hear how you organize your scripts. I am in the process of starting a whole new gamemode. I want my script to be spread into different filterscripts. But there are som...
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Quote: Originally Posted by Konstantinos Well, the code works fine. I even tested it to show you how it looks like: So the problem is that you're doing something wrong. Yes it would b...
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Quote: Originally Posted by Konstantinos The code you posted in your first post does the opposite. It makes the brackets [] white and the MSG blue. pawn Код: stock SendSystemMessage(p...
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Quote: Originally Posted by Konstantinos It does work. Run: pawn Код: #include <a_samp>main() {    new        string[9],        color = 0x009900FF;    format(string,...
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Quote: Originally Posted by Konstantinos pawn Код: stock SendSystemMessage(playerid, color, message[]){    new string[144];    format(string,sizeof(string),"[{2B78FF}MSG{FFFFFF}] {...
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Quote: Originally Posted by BenzoAMG For further explanation, 'LoadUser_%s', whatever you have after the '_' is the tag that you want to load. Another fix could of been to change 'LoadUser...
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Just a fast question. I am trying to make a function called "SendSystemMessage". Here is what it looks like: pawn Код: stock SendSystemMessage(playerid, color, message[]){    new string[170];  ...
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