Search Results
The Wiki has the functions to get the cameras position and vectors, what would I need to do to get the z position from this?
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I need to get the Cameras Z angle... I don't need player facing angle or vehicles... but the camera.. Thank you for any halp
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Also, is it normal to have many filterscripts for your server? I like to have a separate one for handling different things... like one that manages the Moneysystem, the database, chatting, claymores ...
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Most of the stuff I need across the scripts are just player variables.. like money, level, etc.. i can just use CallRemoteFunction when I need a global variable Thank you guys. Oh wow.. that Gvar...
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hmmmm... that get/set property looks pretty messy... lol. However the PVar system look pretty appealing.. is this what alot of the good scripts use?
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Hey yall.. I was wondering what the best way to access/change variables that are in different scripts is. My current method is by using remote function calls, but im sure there is a much better met...
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Ahh ok.. thank you.. I do enjoy pawno.. just wish it was the same with an added tabbed files feature. Also.. does it always say "failed to set data for " " when you start it? I'm running 32bit wind...
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I've been using PAWNO forever... but my script count is getting pretty large.. So I'm wondering if there is an editor that will do these: 1) FILE TABS!! 2) Compile the .amx to the same path as the...
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is that the only way? Is this used alot? (btw, the include "solution" did not work)
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I haven't tried yet but... will the variable in the include just be two separate variables when they enter the script? Like able to have to have diff. values? I do not want that to happen.
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Is it possible to have a variable be recognized in different filterscripts (or other scripts) in Pawn? In C/C++ I knew just to place "extern vname" in the header file, then define the variable in one...
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