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Are you sure a /getminigun is wise - I forsee anarchy...
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/lock, and /unlock are my work. Whitestrom made /night and /day Flame^ made /me (the one you're using) That's at least 3 instances of non-credit where credit is due
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Quote: Originally Posted by Pixels^ I don't see anything useful about it. How about altering it so if the player's name has 1337 characters, then maybe do the resetcash and message? Sur...
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As posting random "OnPlayerCommandText" is frowned upon in the Useful Functions topic, I thought I'd make a topic for posting some fun/useful/Downright useless functions to add to your OnPlayerCommand...
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Some more Ped ID's: 1-6 - Deleted. 8 - Deleted. 42 - Deleted. 65 - Deleted. 74 - Deleted. 86 - Deleted. 208 - Deleted. 256-264 - Generic, working Pedestrians. 265-273 - Room for custom made Pedestria...
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If I'm to believe it, your 1st blank will only show up if you look at it with a camera, using the Zoom In-Out mode. It's a SF Snapshots icon. As for the other one, it's called "cylinder", and may be a...
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290-299 work fine for me, they are all storyline based NPC's, such as Woozie, Claude and Catalina.
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In a topic I wrote about 3 pages back through the thread list, I said I was going to make an Interior Universe probe thingy script. Well, i found this on the net: http://www.gtacentral.com/carpetdwel...
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It's great as it is Can't wait for multi-round implimentation =D
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SOUND_SECURITY_ALARM 41800 SOUND__SECURITY_ALARM 42801 SOUND_CAT2_SECURITY_ALARM 1155 SOUND__CAT2_SECURITY_ALARM 9200 One of those may be what you're after. (But i think the Cat2 ones are from the Ba...
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Paintjobs: I read into it, and according to the stuff I read (some San Andreas Op-Code site), the paintjob ID's are from 0 to 5. Anything higher adds some funky sh1t to the car for a paintjob! And, C...
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