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It\'s old, but thanks anyway dude
1,143
YCMD is proven to be faster than ZCMD after a certain amount of commands in your script. If you're making a big script, you should definitely use YCMD.
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Quote: Originally Posted by SuperViper [...] you need to re-assign the variable [...] Declaration is when you use new, static, stock infront of the variable names to add it to your scri...
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Quote: Originally Posted by Y_Less That wasn't discovered by Slice, just happens to have been documented there. It has been documented before that too and is a method in use in other lang...
3,278
Why do you want to use Geo IP for that? You can just range ban by using asterisks as wild-cards! pawn Код: SendRconCommand( "banip 255.255.*.*" );
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I'm currently at school (food-break) and I don't have access to skype here because of Internet-block (I'm browsing on my phone, but I can probably take a look at it when I get home (in about an hour o...
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Did you try checking under OnPlayerSpawn? Is it still 1? It shouldn't be as the player gets kicked. Conclusion: You reset the value somewhere between THREAD_REGISTER_SPAWN and OnPlayerSpawn.
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Quote: Originally Posted by dr.lozer I didn't understood from his topic. It is better you guys explain me in easy words. The tutorial topic DOES explain it in easy words. Quote: ...
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I repeat: Debug your spawn-thread, or possibly all related code. https://sampwiki.blast.hk/wiki/Debugging
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Debug your spawn-thread. Somehow pStatus isn't being assigned to the value 1.
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Quote: Originally Posted by zDivine Then don't help. There is no code to post really. It's just simply that "timer TimerName[DELAY](PARAMETERS)", doesn't work. Don't be ignorant. You ma...
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Compare playerid with giveplayerid and disallow the command if it returns true (matching IDs) Example: pawn Код: if( giveplayerid == playerid )    return SendClientMessage( playerid, 0xFF0000AA...
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Quote: Hello, im wondering if there is any stock to calculate the score left They're called functions - "stock" is just the name of an attribute. Quote: I have a rank...
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Quote: Originally Posted by jakejohnsonusa I'm 99% sure it sends a message to players within a defined distance (from a define player). But I want to verify that and also want to know how ...
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If you don't know, why do you want to use it?
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fdeleteline automaticly opens, reads, deletes and closes. You'll have to open the file again to write to it. Edit: IIRC.
176
Clearly your "UserPath" macro is faulty. Please show us how you define it.
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Are you on linux? Be sure to add the extension in server.cfg Quote: plugins sscanf.so streamer.so irc.so Edit: Nevermind..
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