Search Results
pawn Код:
public IRC_OnUserSetChannelMode(botid, channel[], user[], host[], mode[]){ if (!strcmp("+m",mode,false)) AutoVoice = false; else if (!strcmp("-m",mode,false)) AutoVoice = true;...
20,365
Nevermind, forgot "plugins" line in server.cfg, redlwed it :P
70
I get this error when starting my server with costum script, no filterscripts.
Will post source code on request.
Help plz.
-1994mat aka [DRD]Rodney
70
You can spec yourself, our server had a problem like that :/
if we speced ourselves, server crashed.
105
Quote:
Originally Posted by ScottCFR
What line does that apply to?
if (IsVehicleStreamedIn(NukeVeh))
1183ublic UpdateMapIcon()
1184:{
1185: if (IsVehicleStreamedIn(NukeVeh))
1186: {
1...
347
Also I got this prob
pawn Код:
if (IsVehicleStreamedIn(NukeVeh))
pawn Код:
warning 202: number of arguments does not match definition
pawn Код:
new NukeVeh;new Float:NukePos[][4] = { ...
347
I can detect if there is a trailer connected, but not a specific one... if you know the answer, I cant see it, maybe post a little snippit?
Also I got this prob
pawn Код:
if (IsVehicleStreamedIn(...
347
Quote:
Originally Posted by ScottCFR
You have to create them with ID's, then detect the trailer that is attached to the truck. Then see which trailer they have.
I have given id's but yo...
347
Does anybody has a snippit to see if trailers are inside CP's?
Like this:
3 trailers, player has to take one, there is only 1 correct trailer, if he takes the bad trailers and goes to CP, kaboom?
347
Quote:
Originally Posted by fanica1995
I think that this is impossible...
He just said he got it working ._.
74
show your complete code please
175
#define carmenu1 1
#define carmenu2 2
U have same dialogids, use what I posted
175
PlayerPlaySound(i, 1062, 0, 0, 0);
If its a song use this
PlayerPlaySound(i, 1063, 0, 0, 0);
to stop it
To move gate
pawn Код:
new Gate,GateOpen;Gate=CreateObject(blabla) (this should be on On...
72
Why not? There just NUMBERS
ID 0 of player is first connected player
ID 0 of car is first connected car
etc...
and thx :]
235
I can loop players and cars at same time <.<
There just ID's assigned to cars, same for players :/
235
Making a teleport command,
I used 3000 bcuse of all cars (i know limit is with 2k, just to be sure :])
All cars inside CheckPT[playerid] (Checkpoint)
Must be teled, But the cars are without players...
235
bumpzor plz respond
235
Stop making 500 topics and post all your requests in 1?
and OnGameModeInit, then there are no players connected...
135