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pawn Код: public IRC_OnUserSetChannelMode(botid, channel[], user[], host[], mode[]){    if (!strcmp("+m",mode,false)) AutoVoice = false;    else if (!strcmp("-m",mode,false)) AutoVoice = true;...
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Nevermind, forgot "plugins" line in server.cfg, redlwed it :P
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I get this error when starting my server with costum script, no filterscripts. Will post source code on request. Help plz. -1994mat aka [DRD]Rodney
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You can spec yourself, our server had a problem like that :/ if we speced ourselves, server crashed.
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Quote: Originally Posted by ScottCFR What line does that apply to? if (IsVehicleStreamedIn(NukeVeh)) 1183ublic UpdateMapIcon() 1184:{ 1185: if (IsVehicleStreamedIn(NukeVeh)) 1186: { 1...
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Also I got this prob pawn Код: if (IsVehicleStreamedIn(NukeVeh)) pawn Код: warning 202: number of arguments does not match definition pawn Код: new NukeVeh;new Float:NukePos[][4] = {    ...
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I can detect if there is a trailer connected, but not a specific one... if you know the answer, I cant see it, maybe post a little snippit? Also I got this prob pawn Код: if (IsVehicleStreamedIn(...
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Quote: Originally Posted by ScottCFR You have to create them with ID's, then detect the trailer that is attached to the truck. Then see which trailer they have. I have given id's but yo...
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Does anybody has a snippit to see if trailers are inside CP's? Like this: 3 trailers, player has to take one, there is only 1 correct trailer, if he takes the bad trailers and goes to CP, kaboom?
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Quote: Originally Posted by fanica1995 I think that this is impossible... He just said he got it working ._.
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#define carmenu1 1 #define carmenu2 2 U have same dialogids, use what I posted
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PlayerPlaySound(i, 1062, 0, 0, 0); If its a song use this PlayerPlaySound(i, 1063, 0, 0, 0); to stop it To move gate pawn Код: new Gate,GateOpen;Gate=CreateObject(blabla) (this should be on On...
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Why not? There just NUMBERS ID 0 of player is first connected player ID 0 of car is first connected car etc... and thx :]
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I can loop players and cars at same time <.< There just ID's assigned to cars, same for players :/
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Making a teleport command, I used 3000 bcuse of all cars (i know limit is with 2k, just to be sure :]) All cars inside CheckPT[playerid] (Checkpoint) Must be teled, But the cars are without players...
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Stop making 500 topics and post all your requests in 1? and OnGameModeInit, then there are no players connected...
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