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Quote: Originally Posted by Konstantinos The only problem is that you had an item in enumerator called "EditObject" but a native function with that name was added so I've renamed it to be ...
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I agree that it has several disadvantages, but again, that's what I've created at the time. I didn't care about the form although it is important. I've posted it here so anyone can use any part of it ...
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Yeah dude. Even I don't know. I was probably testing something that I forgot, and the functions remained, lol.
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First of all, I never called myself a "program", but a programmer. It does not indicate anything about my programming skills as you completely falsely assume. It was just my style for some reason, per...
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Yes, that kind of stuff is also included there. Some functions really have no function. Others very limited. I would also like to add that some functions are not 100% mine, sometimes I was inspired...
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Pastebin link now in the original post. Enjoy.
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Thanks for your reply. I know it's almost unreadable, but understand it's all I have. This was my style. You're free to dislike it, but that's about it. I know the reality of it. I know it's messy. B...
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Here we go, guys! The first EVER map editor with the ability to save moving objects is finally being released. Approximately 5 or 6 years after it's been created and kept hidden from the public eye, l...
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Hello, once in the past, being an avid SAMP player and programmer, I've asked myself: "Why not create my very own gamemode?" I've had most of the necessary programming skills and experience, so I beg...
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Hello guys, I haven't visited this forum or SA-MP gameplay for years now, and now I think it's time to finally release some things I've been working on, and am rightfully proud of. The reason for sha...
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Quote: Originally Posted by Mark_Samp Very good dude! That will make it more easier Keep it up Thanks I also planned to release something else, which is very special (and secret now)...
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Hey guys! Haven't been here for a long time since I don't pawn anymore, I am just helping my friend with something, and I got this idea. How does it work: This FS is controlled through RCON commands...
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This function might help you. pawn Код: stock Float:GetDistanceBetweenPoints(Float:X, Float:Y, Float:Z, Float:PointX, Float:PointY, Float:PointZ) return floatsqroot(floatadd(floatpower(floatsub(X...
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Quote: Originally Posted by -Luis What about just kicking / banning the annoying person..? Yeah, but it is just a tutorial, I did it because I have heard many people asking for it.
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Quote: Originally Posted by SmithyComp How could this be used in a positive way? To crash annoying players, for example
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Hello, may people are searching for a reliable way of crashing player's client. Here is the very simple function. pawn Code: stock CrashClient(playerid){if(!IsPlayerConnected(playerid)) return false...
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One very important thing to realise, that strcmp also returns 0 if one of the strings has zero length! Not realizing this may cause (and have caused) many problems in scripts!
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Код: new timeban[MAX_PLAYERS] = 0; Why put "= 0" there? The variable has just been created, so it is automatically 0, learn this. Remove it and it should work. You can not change all arrays of one...
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Only Kalcor knows the right answer!
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Try this. pawn Код: #define GetPos(%1,%2,%3,%4) new Float:%2, Float:%3, Float:%4; GetPlayerPos(%1, %2, %3, %4);
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