Search Results
Hello dear SA:MP players,
So it has been a pretty long time since ****** left, do you think SA:MP will not get any more updates? I'm really excited to see what 0.4 has to offer though..
142
Quote:
Originally Posted by SoFahim
Not possbile. You cannot do something like that.
Ok thanks, I guess you are right.
103
Quote:
Originally Posted by Stanford
Did you try teleporting him actually inside the water and not outside? I remember that this caused to make aiming possible underwater. (Put the spawn p...
103
Hello,
I've been searching for a way to allow player to aim with weapon underwater.
I can apply aiming animation whenever he holds KEY_AIM and set player's angle accordingly, but then he can only look...
103
Quote:
Originally Posted by Jaxson
19836?
Thank you a lot!
83
Hello,
I was looking for an object with blood splash. I only found one but it's an effect and I need an object like this:
Is it even in the game?
Thanks for replies.
83
Quote:
Originally Posted by AbyssMorgan
https://github.com/AbyssMorgan/ADM/b...SAM/3DTryg.inc
GetPointInFront3D
Thanks a lot!
71
Hello, I have function to find X and Y in front of object, but how do I find Z coordinate according to object's X rotation?
Код:
GetXYInFrontOfObjectl(anid, &Float:ex, &Float:ey, Float:dis...
71
You need to move player to that interior aswell.
148
Hey,
I want to disable player from attacking (punching) by pressing LMB. I tried using ClearAnimations, but it looks very ugly and not natural, since it just stops you when you run and press LMB. Is t...
62
Hi, what happened to SA-MP wiki? I can't enter it
115
Hey,
Is it against the rules to advertise paid scripting service?
Thanks
74
Quote:
Originally Posted by bgedition
Put this where you want
Код:
if(GetPlayerWeapon(playerid) == WEAPON_BAT) {
//do something
}
Source:
Weapon IDs: https://sampwiki.bl...
214
Quote:
Originally Posted by [XST]O_x
You're right. You can combine OnPlayerKeyStateChange with GetPlayerAnimationIndex.
I mean, a player can't swing a bat without hitting KEY_FIRE, he has...
214
But I need to make like a callback that will be called every time player swings a melee weapon. If I used it with let's say OnPlayerUpdate and check player animation, it would spam the callback as lon...
214
hey,
Is it possible to somehow detect when player swings a melee weapon like baseball bat or katana? If so, what would be the best way to do so?
214
Quote:
Originally Posted by Vince
This does not work because of network reasons. I don't know the details, but the update has to be sent to the players first. Besides, retrieving coordinat...
111
Hi all,
So I'm doing a system and faced an issue:
Код:
new Float:RotX,Float:RotY,Float:RotZ;
SetDynamicObjectRot(0,0.0,0.0,64.0);
GetDynamicObjectRot(0,RotX,RotY,RotZ);
printf("%f %f %f"...
111
Quote:
Originally Posted by [KHK]Khalid
You're getting the tag mismatch warning because you have customrot declared as a float but assigned to an integer value (i.e -1). As for the other w...
93