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Hello dear SA:MP players, So it has been a pretty long time since ****** left, do you think SA:MP will not get any more updates? I'm really excited to see what 0.4 has to offer though..
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Quote: Originally Posted by SoFahim Not possbile. You cannot do something like that. Ok thanks, I guess you are right.
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Quote: Originally Posted by Stanford Did you try teleporting him actually inside the water and not outside? I remember that this caused to make aiming possible underwater. (Put the spawn p...
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Hello, I've been searching for a way to allow player to aim with weapon underwater. I can apply aiming animation whenever he holds KEY_AIM and set player's angle accordingly, but then he can only look...
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Quote: Originally Posted by Jaxson 19836? Thank you a lot!
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Hello, I was looking for an object with blood splash. I only found one but it's an effect and I need an object like this: Is it even in the game? Thanks for replies.
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Quote: Originally Posted by AbyssMorgan https://github.com/AbyssMorgan/ADM/b...SAM/3DTryg.inc GetPointInFront3D Thanks a lot!
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Hello, I have function to find X and Y in front of object, but how do I find Z coordinate according to object's X rotation? Код: GetXYInFrontOfObjectl(anid, &Float:ex, &Float:ey, Float:dis...
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You need to move player to that interior aswell.
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Hey, I want to disable player from attacking (punching) by pressing LMB. I tried using ClearAnimations, but it looks very ugly and not natural, since it just stops you when you run and press LMB. Is t...
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Hi, what happened to SA-MP wiki? I can't enter it
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Hey, Is it against the rules to advertise paid scripting service? Thanks
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Quote: Originally Posted by bgedition Put this where you want Код: if(GetPlayerWeapon(playerid) == WEAPON_BAT) { //do something } Source: Weapon IDs: https://sampwiki.bl...
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Quote: Originally Posted by [XST]O_x You're right. You can combine OnPlayerKeyStateChange with GetPlayerAnimationIndex. I mean, a player can't swing a bat without hitting KEY_FIRE, he has...
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But I need to make like a callback that will be called every time player swings a melee weapon. If I used it with let's say OnPlayerUpdate and check player animation, it would spam the callback as lon...
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hey, Is it possible to somehow detect when player swings a melee weapon like baseball bat or katana? If so, what would be the best way to do so?
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Quote: Originally Posted by Vince This does not work because of network reasons. I don't know the details, but the update has to be sent to the players first. Besides, retrieving coordinat...
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Hi all, So I'm doing a system and faced an issue: Код: new Float:RotX,Float:RotY,Float:RotZ; SetDynamicObjectRot(0,0.0,0.0,64.0); GetDynamicObjectRot(0,RotX,RotY,RotZ); printf("%f %f %f"...
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Quote: Originally Posted by [KHK]Khalid You're getting the tag mismatch warning because you have customrot declared as a float but assigned to an integer value (i.e -1). As for the other w...
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