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Quote: Originally Posted by Uberanwar Yes, I did. Here's the error output now. HTML Code: [13:07:10] [debug] Server crashed while executing arp.amx [13:07:10] [debug] AMX backtrace: [13:...
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1. Pretty certain this can't be fixed server side, since it only happens client side and of course the other player hasn't really moved so his client won't send an update packet to server. 2. Same th...
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Quote: Originally Posted by [HLF]Southclaw One of the things I wanted to solve via the listing service I built - however I haven't tested it yet! It works on the inverse though, instead o...
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Quote: Originally Posted by SlowARG Try the new version i uploaded right now, you don't need to use c99 compiler. Try to use -pthread instead of -lpthread in Makefile. Anyway, i edited ...
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Quote: Originally Posted by Sew_Sumi If it works fine with some gamemodes, but not your own, gamemode is the issue. Changing the ackslimit isn't the best solution, as I've had people come...
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Quote: Originally Posted by blackgangs Code: ~/NobodyFirewall# make gcc -lpcap -lpthread nfwall.c -o nfwall make: gcc: Command not found Makefile:2: recipe for target 'all' failed make: *...
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Quote: Originally Posted by Ubi Well.. It's not exploited. There is some "requests per second limit" hardcoded in sa-mp executable and that's all. The attackers are reaching the limit and ...
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Quote: Originally Posted by thegamer355 I've heard those floods aren't getting any player ID, so i've made the code below, any chance on succes with it? And this is only supposed to work ...
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Quote: Originally Posted by denNorske Nice - I kinda of need this at the moment, but whenever I try to make it (and after installing all the dependencies prior to trying), i get this outpu...
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Quote: Originally Posted by Ubi There are no differences between attack packets and legit traffic. I'm from hosting company and we found that some of our servers are attacked with packets ...
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I haven't experienced this myself, yet being on hosted tab for 4 years now. I am however hosting my servers on a dedicated server by OVH, which probably explains why I barley get an attack. However h...
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Just for people willing to do a little editing: It is very inefficient to be making a query call every login attempt. You should make one query call to grab the data and store it in a variable and th...
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Quote: Originally Posted by Misiur It seems the russian compiler is using compat mode by default, so it includes include guards and won't include the file the second time. @azzerking: IF ...
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It appears only functions are effected by this, stocks/publics are all fine when being within a defined #if statement. Unless you don't call the stock within the #if statement, it causes issues. So ...
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I found a way around it, but really is kinda poor one. Код: #if defined _INC_MACRO #endinput #endif #if !defined _INC_MACRO printf(); #endif #define _INC_MACRO Wrapping the code within an #...
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I have experienced this issue before, but I was just doing a quick check for you and I am unable to test at the moment, but ****** had given some examples of ways he does his custom include guards. h...
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Quote: Originally Posted by iLearner Why don't you use mysql_tquery? There is no need to use tquery is this case. He is not expecting any results from this. You should only be using thr...
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Okay, List all the filterscripts you have included. List all the plugins you have included. Also tell me the OS and version as well as what your server provider is. Give me a step by step instructi...
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Holy Crap, Your script is completely open to MySQL Injection. Code: $query = "SELECT Username, Password FROM `Users` WHERE `Username` = '".$_POST["playerName"]."'"; $result = mysqli_query($conn, $q...
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Quote: Originally Posted by CodeStyle175 fixed your retard plugin [sampgdk:warning] Index mismatch for OnPlayerStatsAndWeaponsUpdate (-10040 != -1003 [sampgdk:warning] Index mismatch for O...
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