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I god results of field NO.1 after 'mysql_fetch_field' when using mysql_get_field(field,result) fields is correct but every result is from "char_id" fieldNO.1:"char_id" 50 dtype=0(dtype=MYSQL_STYLE_INT...
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Correctly: with BUG: DEBUG: what happen!?? that is something wrong when mysql_fetch_field with mysql_get_field or mysql_fetch_field_row together i've tried
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Код: #include <a_samp> forward OnPlayerPressMOUSE1(playerid); forward OnPlayerPressMOUSE2(playerid); forward OnPlayerPressMOUSE3(playerid); forward OnPlayerPressLCTRL(playerid); forward OnPl...
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Код: #include <a_samp> new KeysNum[15][1]={ {1}, {2}, {4}, {8}, {16}, {32}, {64}, {128}, {256}, {512}, {1024}, {2048}, {4096}, {8192}, {16384} }; forward GetPressKey(id); public GetPressKey(...
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put in your FS. Код: public OnRconCommand(cmd[]) { if (strcmp("status", cmd, true, 10) == 0) { new h,mo,s,y,m,d; getdate(y,mo,d); gettime(h,m,s); print("_____________________________...
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yes of cause and Driving NPC didnt left the server! and driving perfectly. Quote: SA-MP Dedicated Server ---------------------- v0.3c R2, (C)2005-2011 SA-MP Team [04:24:05] [04:24:05] Se...
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LOG: Quote: SA-MP Dedicated Server ---------------------- v0.3c R2, (C)2005-2011 SA-MP Team [04:10:45] [04:10:45] Server Plugins [04:10:45] -------------- [04:10:45] Loaded 0 plugins. ...
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I have an idea.... Can i use CallLocalFunction to call function and break apart the crazy pwn codes into inc? new.inc forward.inc vehs.inc buildings.inc missions.inc otherfunctions.inc family.inc
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the function ShowPlayerWritingDialog(playerid, dialogid, text[]) strlen(text) to get the text length then make a timer SetTimer("SpecialShowPlayerDialog",speed,1,"ddds", playerid, dialogid, style, te...
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tested,and worked nice in my RP GM --nonono.............it not worked when restart client..............only for GMX....
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Код: public OnPlayerConnect(playerid) { /*-----------------------------------------------------------------------------------*/ ---------put on the top of the OnPlayerConnect ---------------- /*--...
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Код: forward ... new... public OnPlayerHealthChange(playerid, Float:newhealth, Float:oldhealth) { do something lots... } public OnPlayerUpdate(playerid) { if(IsPlayerConnected(playerid)) { ...
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put TogglePlayerSpectating(playerid, 1) in OnPlayerConnect put TogglePlayerSpectating(playerid, 0) in OnPlayerRequestClass then the button killed
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