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I'll be releasing everything today. Edit: Released, but some of the objects are not mapped in from the some of the images I sent, such as the alley ways.
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We're almost there! Here are some more pictures of the main island's progress. The roadwork has already been done though. So the first module should be out fast.
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There's gonna be three module phases to this project. Main island module - This module will only consist on one island, which will fully be completed by the time. It will consist on some partial de...
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Prepare for a long response to this question. But there will be a TLDR at the end. Starting from mid-to-late 2007, with a PC that could barely keep up with SA. I barely knew how vehicle mods even wor...
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Quote: Originally Posted by HeLiOn_PrImE Is this a mod that is to be installed in the game or a map script that can be loaded on a server? It's a map script. Models from the project can...
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Quote: Originally Posted by Kalcor III and VC are older than SA, and most of us own copies of all 3. The same can't be said for later games. I own GTA IV, but not GTA V. If you think you ...
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Quote: Originally Posted by Kalcor No players are going to be impressed by models ripped from other games, or things that look out of place in GTA:SA. That's a bold claim. I agree with ...
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Quote: Originally Posted by dugi You have to use SetPlayerSkin with custom skins. Will there be any size limit as to how many custom skins and models you add?
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I must say Kalcor, this update really did take my breath away. I never thought I'd see the day where custom model support would be implemented but alas, it finally happened. And I'm really happy that...
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Great update, I usually don't post on these type of threads but I'm glad to see SA-MP still consistent and awake. But I want to remain consistent on the ordeal of an adaption being ported to a previo...
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Quote: Originally Posted by K0P IDK if im allowed to share that > https://www.kickstarter.com/projects...roject-liberty BTW,a question,did you use and readymade kits/assets/.. to start...
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During the past few days, I've managed to stumble upon some help and had a few people reach out to me, which I'm really grateful for! I took the time to reply to those who wanted to contribute t...
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Beetle Street! One of the game's concept art and locations! Credits go to Igzell Vazquez via DeviantArt.
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I'd also like to announce I will be trying to release two trailers to end this year off, I'll release details later on as we reach close to 2017. Be on a lookout!
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Quote: Originally Posted by KingHual What would happen if two players owning the same property connected to the same server? That would be inevitably impossible, unless a solution to sa...
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Quote: Originally Posted by KingHual How would you actually make a property for each player? Reuse property locations? The limit of players per server will be up to 64. There's already ...
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Quote: Originally Posted by skaTim Awesome work mate! I love the designs you've made. Are you using Unity? Keep it up! Unreal Engine is being used to develop this game.
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So here's the story. I've been developing a project alone for the past few months while trying to seek support and help from various developers, artists, and so on. I never managed to persuade them i...
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