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Updated with some more features.
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v1.13 I've taken this idea from the Battlefield games, thought this might be usefull for SA-MP and some gamemodes. This is just the first stage of this script, i'm planning on adding more features t...
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I didnt even think about mkaing it that way :/ well I still learned something learned that I make quite a lot of mistakes.
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Today I learned how to craete an "inverted" loop by that I mean it starts for example from 300 and goes down. pawn Код: for(new i=2;i<13;i++)    {        format(FdStr[i-12],55,"%s",FdStr[...
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I assume its the textdraw box of the URL textdraw.
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Well its hard to tell as a weather can look different in different game time. http://weedarr.wikidot.com/weather
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Quote: Originally Posted by _Jake_ OnPlayerEditAttachedObject is called when the object is moved or when player only presses the buttons? Its called when the player is done moving the o...
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Well about the coordinates you can test it out urself and see what fits most of the skins. You can use this to send a msg to show the current coordinates you're using : https://sampwiki.blast.hk/wiki/...
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EDIT: didnt read the whole post so my post wouldnt help sorry!
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Try puting the TextLabel functino after creating all the objects, I assume that theres an error with creating the 3dtextlabel so it doesnt continue with the rest of the functions. This might only sol...
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Problem might be that you're trying to loop the enum so I dont think its possiable.
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make a loop using this inside of it to check if a player uses more then 3 slots. https://sampwiki.blast.hk/wiki/GetPlayerWeaponData
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You need to use : https://sampwiki.blast.hk/wiki/Delete3DTextLabel instead of DeletePlayer..
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Im not sure but it might have something to do with the color. it looks like you used a textdraw editor, did you?
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You should be able to limit the weapons by using this: https://sampwiki.blast.hk/wiki/GetPlayerWeaponData If you have more questions about it then ask
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https://sampwiki.blast.hk/wiki/SendClientMessage You forgot to add the "color" argument.
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There is not need to get the player vehicle ID as the callback already has it ..
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