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Or maybe you could make 2 arrays. One with all of the spawns unmodified, and one where the used spawns get removed as they get used. Then you simply remove it from the array and "compress" the array.
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Here's a suggestion for you that might help accomplishing what you want: https://forum.sa-mp.com/showpost.php...postcount=2639
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You can't initialize enumerators like that. You need to assign a default value at runtime, preferrably at script init (OnGameModeInit / OnFilterScriptInit)
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You could run a loop and kill all the players inside the vehicle, and create an explosion at the position of the vehicle. But there is no way to make the vehicle explode immediately as far as i know.
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Predator Missile What is it? This script allows you to launch a remote controlled predator missile from anywhere. How does it work? The player that launches the missile enters spectating mode and a...
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I saw your PM's but ******* links get censored, i need to see all of the code in order to fix your problem. Where exactly is OnInfoLoad(playerid) called? Also, are you sure the textdraws are created p...
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You still didn't share the command which you're using for showing the textdraws. We need to see that in order to spot the problem.
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Something out of the ordinary, looks awesome. 5/5!
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Quote: Originally Posted by Hazon Oh my fu**** trump, this is awesome. lel Thanks! Quote: Originally Posted by NaS Nice! I made one too some time ago with some other kind ...
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Hi! This idea originally popped in my mind many years ago, but back then i lacked the knowledge to make it happen. Check out the result below! (I might release it after some more polishing). Video: ...
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Quote: Originally Posted by JR_Junior Maybe AttachObjectToObject in the next version? Already possible...
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Quote: Originally Posted by Sasino97 Suggestion: if it is not done, please also make a way to attach Objects, Objects with Material and Objects with Material Text on vehicles, like is done...
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Quote: Originally Posted by Maxandmov RedFusion, any chance you'll make your map editor support dynamic objects? I'd love to use your map editor to edit my huge 2.7k map lol Check you...
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Yes, it should be possible. I recommend you look up ColAndreas, and also pick up a book or study online about Trigonometry.
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Quote: Originally Posted by Uproar Oh wow, loved the new edits on this map. Especially the place with a corpse lying and the green screen idea. +repping you for this. I like that part t...
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This is a showcase map made to show what my mapeditor is capable of. I made a teaser thread some time ago and now it's time to release it! Here's some brief information about the map / script. ~670...
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Quote: Originally Posted by Tensor Thanks, I was waiting for this. Great job! Quote: Originally Posted by MikeC1 Great work !! Quote: Originally Posted by TheOm...
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x,y,z parameters should be near the platform. My suggestion is you get near those platforms using a jetpack or something, then save your coordinates. Then remove these platforms using -1 as modelid, ...
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Quote: Originally Posted by https://sampwiki.blast.hk/wiki/RemoveBuildingForPlayer In SA-MP 0.3.7 you can use -1 for the modelid to remove all objects within the specified radius. Did yo...
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Quote: Originally Posted by Risq Really nice update! I'm glad you like it! Quote: Originally Posted by RedFusion There will be a script for migrating the building data to y...
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