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OnPlayerUpdate is very (100k times) faster than on Pawno.. - good for anticheat))) About threading - there is no threads more than one... Callbacks are send to queue...
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Oh... I have 1 question!!: What about threading for example: if 100 players in the server enters their vehicles - then OnPlayerEnterVehicle() will be called 100 times!!!
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Thanks for idea, i began to create my own gamemode from 'NULL'. Also my C++ knowledge is wery good...I didnt love poor pawno language when first see it=)) - signed integers, floats, strings... Also t...
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