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pawn Код: new pmsg[4][33];strmid(pmsg[0], inputtext, 0, 32);strmid(pmsg[1], inputtext, 32, 64);strmid(pmsg[2], inputtext, 64, 96);strmid(pmsg[3], inputtext, 96, 128);PlayerTextDrawSetString(player...
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I'm using PlayerTextDrawSetString on Onplayertext. There's a point in my script where the player types in something, and it has to be showed using textdraws in the right side of the screen. The string...
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Quote: Originally Posted by Vince There really aren't many instances where it is useful to destroy a textdraw since they usually need to reappear later. What are you trying to achieve? ...
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After some creating and destroying textdraws, it seems that uddenly the textdraws dissappear. And by disappear I mean they litteraly are not visible, either clickable. I think this is because Im creat...
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Is having several timers and each one having a single decision statement better than having one time with several conditional statements?
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when i play animations on player sitting in a vehicle, it puts the player out of the car. how do I solve this as people do play animations in vehicle.s
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I've seen it happen. I want to make a so-to-speak curve in a textdraw of mine. Textdraw isn't that big, you can say it's somwhat a 50x80. I know you gotta do it with textdraws but I'm confused where t...
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Has anyone created a pawn compiler app for android or ios. Im pretty sure its possible. I'd code it myself if I was into ios programming. Everyone would love if they could script some on the go. And i...
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Well firstly I tried to run this on a more of a complexed code. the code involves destroying and creating several phone textdraws, and it gets a speed of around 19.50 per ms. its got me really worried...
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I tested this using SendClientMessage to All 33 times. Results show it's being run 19.5 times a ms. Isn't that too slow? If only sendclientmessage is taking so much time to execute how can someone kee...
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Keeping in mind that Global textdraws are used for textdraws that don't change for every player, and pre-player textdraws for the textdraws that are a subject to change for every player. How will a go...
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Why would it shatter the global textdraw limit since, as stated above MAX_PLAYERS only creates a new variable for each player to have their on textdraw ID, using the same textdraw.
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So that means I can use MAX_PLAYERS on a global textdraw and make it unique to each player myself? Or I'll still have to use Playertext on that one. Will that be exactly the same as using Playertext?
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I've got a big confusion in my head regarding a few things in Text Draws. Firstly, what is the difference and usage of the two tags of Text Draws; PlayerText, and Text used on a variable assigned to t...
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All the examples I've seen on this forum about using a 8 bit variable, and from what I've read here, you cannot use negative values and you cannot go beyond the value 255 on using char arrays. Also th...
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